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nowsprinting
GitHub クリエイタープロフィール

nowsprinting

3 件の GitHub リポジトリにある 19 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
19
リポジトリ
3
更新
2026-07-14
リポジトリエクスプローラー

リポジトリと代表的な skills

fix-bug
ソフトウェア品質保証アナリスト・テスター

Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this bug", or "why does X happen", load this skill to guide the full reproduce → diagnose → fix cycle.

2026-07-14
plan-feature
ソフトウェア開発者

Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever plan mode is active and the task involves implementing or adding a new feature, or changing an existing specification. Even if the user only says "plan this" or "how should we implement this", load this skill to ensure the full test-first planning workflow is followed.

2026-07-14
refine-tests
ソフトウェア品質保証アナリスト・テスター

Reviews existing test code for conformance to the test-designing-guide and test-writing-guide, then produces a refinement plan. Use this skill in plan mode when the user wants to review or refine existing test code (a single test file or a directory of tests) so it follows the project's test design and writing conventions. Typically invoked as `/refine-tests <path>`.

2026-07-14
run-tests
ソフトウェア品質保証アナリスト・テスター

Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests on the Unity editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or any task that involves the run_unity_tests tool. Also covers running Play Mode tests on the player for verifying player-only behavior (e.g., #if directives and code stripping). Even if the user just says "run the tests" or "check if it passes", use this skill.

2026-07-14
test-designing-guide
ソフトウェア品質保証アナリスト・テスター

Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or specifications, including selecting test techniques, deriving test cases, and formatting them. Even for small features, load this skill to ensure test design rigor.

2026-07-14
code-writing-guide
ソフトウェア開発者

Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed.

2026-07-05
edit-scene
ソフトウェア開発者

Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or .prefab prefab files, or writing editor scripts under Assets/Editor/ that generate or manipulate scenes, prefabs, or scene-bound assets. This includes adding GameObjects, building uGUI hierarchies, wiring up components, and any task that results in changes to .unity or .prefab files.

2026-07-05
test-writing-guide
ソフトウェア品質保証アナリスト・テスター

Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying test code files (files under Tests/). This includes implementing new tests, fixing test failures, adding test cases, or any task that results in test code changes. Even for small edits or one-line fixes, load this skill to ensure test conventions are followed.

2026-07-05
このリポジトリの収集済み skills 9 件中、上位 8 件を表示しています。
fix-bug
ソフトウェア開発者

Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this bug", or "why does X happen", load this skill to guide the full reproduce → diagnose → fix cycle.

2026-05-26
plan-feature
ソフトウェア開発者

Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever plan mode is active and the task involves implementing or adding a new feature, or changing an existing specification. Even if the user only says "plan this" or "how should we implement this", load this skill to ensure the full test-first planning workflow is followed.

2026-05-26
test-designing-guide
ソフトウェア品質保証アナリスト・テスター

Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or specifications, including selecting test techniques, deriving test cases, and formatting them. Even for small features, load this skill to ensure test design rigor.

2026-05-26
code-writing-guide
プロジェクト管理専門家

Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed.

2026-05-25
test-writing-guide
ソフトウェア品質保証アナリスト・テスター

Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying test code files (files under Tests/). This includes implementing new tests, fixing test failures, adding test cases, or any task that results in test code changes. Even for small edits or one-line fixes, load this skill to ensure test conventions are followed.

2026-05-25
edit-scene
ソフトウェア開発者

Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or .prefab prefab files, or writing editor scripts under Assets/Editor/ that generate or manipulate scenes, prefabs, or scene-bound assets. This includes adding GameObjects, building uGUI hierarchies, wiring up components, and any task that results in changes to .unity or .prefab files.

2026-05-24
run-tests
ソフトウェア開発者

Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests on the Unity editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or any task that involves the run_unity_tests tool. Even if the user just says "run the tests" or "check if it passes", use this skill.

2026-05-24
unity-yaml-editing-guide
ソフトウェア開発者

Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modifying simple YAML asset files (ScriptableObjects, Materials, etc.) via Edit/Write tools without going through the Unity Editor. This includes adjusting ScriptableObject field values, modifying material shader properties, or any task that results in direct changes to allowlisted Unity YAML asset files. Even for small edits or one-line value changes, load this skill to ensure Unity asset-YAML conventions are followed.

2026-05-24
3 件中 3 件のリポジトリを表示
すべてのリポジトリを表示しました