Initialize Unity project and configure URP/Post Processing. Use when starting a new project, setting up URP pipeline, configuring post processing, or creating folder structure.
nyosegawa/unity-agent
SkillsMP は nyosegawa/unity-agent から 5 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
- 記録された最新のソース活動
- SkillsMP カタログ更新
- 収集済み skills
- 5
- GitHub スター
- 4
- GitHub フォーク
- 1
このリポジトリの skills
収集済み skill 5 件中 5 件を表示しています。
Diagnose and fix Unity C# compilation errors. Use when compilation fails, CS error codes appear, Unity_GetConsoleLogs shows errors, or user asks to fix compile errors.
Manage Unity scenes, GameObjects, and components through Unity MCP. Use when building scenes, placing objects, setting up hierarchy, creating materials, or when user asks to construct or modify a scene.
Unity C# coding standards and best practices reference. Use when writing MonoBehaviour scripts, creating C# classes, reviewing Unity code, or when user asks about naming conventions, component patterns, or code quality.
原文の言語: 英語
Run and analyze Unity tests via Unity MCP. Use when running EditMode or PlayMode tests, creating test scripts, analyzing test failures, or when user asks to test code.