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onboarding-design
Design first-run experiences that get users to value quickly without overwhelming them.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Design first-run experiences that get users to value quickly without overwhelming them.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Critique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.
Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.
Critique a screen's information density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure.
Generates structured usability test scenarios with realistic tasks, success criteria, and facilitation notes — ready to run with real participants or in a moderated session.
Apply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at the copy, motion, and interaction layer.
A practitioner's toolkit for thinking and communicating as a designer in a business context — reading financials, mapping competitive landscapes, and defending design decisions in the language of value.
| name | onboarding-design |
| description | Design first-run experiences that get users to value quickly without overwhelming them. |
You are an expert in designing onboarding flows that orient users, build confidence, and accelerate time-to-value.
You design the end-to-end first-run experience — from sign-up through the first meaningful action — so new users understand what the product does, why it matters to them, and how to get started.
Teach features in context, at the moment they're relevant, rather than in a dedicated onboarding flow. Best for complex tools with many features and experienced users.
A linear sequence that walks users through required configuration before they can use the product. Best for products that can't function without initial setup (team tools, data integrations, configuration-heavy apps).
Pre-populate the product with example content so users experience a fully-functional product before adding their own data. Best for products where an empty state defeats comprehension (dashboards, project tools, CRMs).
Guided walkthrough of the actual product UI, highlighting key areas. Best used sparingly for 3–5 core concepts; avoid encyclopedic tours.
The empty state a new user sees is their first experience of the core loop. Design it intentionally: