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GitHub リポジトリ

pix3

pix3 には pix3dev から収集した 8 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
8
Stars
8
更新
2026-07-25
Forks
0
職業カバレッジ
1 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

debug-running-game
ソフトウェア開発者

Debug a game/scene running inside the live Pix3 editor by driving it through the chrome-devtools MCP. Use when asked to inspect the scene graph, node properties, ECS/script components, selection or play-mode state of the *running* editor; to start/stop/restart play mode; to reproduce or diagnose a runtime bug; or to read runtime/console errors from the running app. Requires the dev server running and the editor open in a Chrome instance the MCP can attach to.

2026-07-25
generate-sprites-in-editor
ソフトウェア開発者

Generate image/sprite assets with the Pix3 editor's AI Sprite Editor by driving it through the chrome-devtools MCP — using existing project assets as style references — then save them into the project and wire them into scenes (Button2D normal/hover/pressed/disabled state sprites, ScrollContainer2D thumb/track, Sprite2D/panel skins). Use when asked to create game UI graphics, buttons, panels, icons or sprites and apply them to nodes. Requires the dev server + editor open in an MCP-attachable Chrome with a project loaded and a Gemini/OpenAI API key already configured in that browser.

2026-07-25
pix3-game-dev
ソフトウェア開発者

Guidance for building this game on the Pix3 engine — implementing gameplay/features, writing scenes (.pix3scene YAML) and script components, or answering "how do I do X with the engine". Use BEFORE writing custom game logic so you reach for an existing engine capability (nodes, core:* behaviors, juice, audio buses, camera brain, cutscene director, keyframe animation, shader effects, post-processing, ECS, input, signals) and use it correctly.

2026-07-24
pix3-remote-preview
ソフトウェア開発者

Run and debug this Pix3 game — restart it, reload your file edits, read runtime logs and performance metrics, take screenshots — over the remote preview HTTP API. Use whenever you need to verify the game actually runs, reproduce a bug, see your changes, or check performance.

2026-07-23
pix3-ui-conventions
ソフトウェア開発者

Conventions for building or restyling EDITOR UI in Pix3 — Lit panels, dialogs, toolbars, popovers, inspector rows, or any `pix3-*` component and its `.ts.css`. Use BEFORE writing or editing a component so the result matches the rest of the app: vector icons via IconService (never emoji), Light-DOM Lit on ComponentBase, sibling `.ts.css`, theme tokens instead of hardcoded colors, DI for services, and the mutation gateway for state. NOT for game/runtime logic (use pix3-game-dev) or debugging the running editor (use debug-running-game).

2026-07-22
pix3-game-dev
ソフトウェア開発者

Guidance for building a GAME on the Pix3 engine — implementing gameplay/features, adding a node, script component, or system, wiring scenes, or answering "how do I do X with the engine/editor". Use BEFORE writing custom game logic so you reach for an existing engine capability (nodes, core:* behaviors, juice, audio buses, camera brain, cutscene director, keyframe animation, shader effects, post-processing, ECS, input, signals) and use it correctly, and so you apply the engine-vs-game decision, the Script-component pattern, and the mutation gateway. Covers both in-editor user scripts and consumer projects that import @pix3/runtime (e.g. DeepCore). NOT for debugging the running editor (use debug-running-game) or generating art (use generate-sprites-in-editor).

2026-07-21
pix3-game-dev
ソフトウェア開発者

Guidance for building this game on the Pix3 engine — implementing gameplay/features, writing scenes (.pix3scene YAML) and script components, or answering "how do I do X with the engine". Use BEFORE writing custom game logic so you reach for an existing engine capability (nodes, core:* behaviors, juice, audio buses, camera brain, cutscene director, keyframe animation, shader effects, post-processing, ECS, input, signals) and use it correctly.

2026-07-21
pix3-remote-preview
ソフトウェア開発者

Run and debug this Pix3 game — restart it, reload your file edits, read runtime logs and performance metrics, take screenshots — over the remote preview HTTP API. Use whenever you need to verify the game actually runs, reproduce a bug, see your changes, or check performance.

2026-07-12