defsynthesize_skills(*skills):
game = GlassBeadGame()
for skill in skills:
game.add_bead(skill.name, skill.domain)
# Connect skills via morphisms
game.connect("acsets", "gay-mcp", via="seed_to_color")
game.connect("gay-mcp", "triad-interleave", via="color_stream")
game.connect("triad-interleave", "bisimulation", via="schedule")
game.connect("bisimulation", "world-hopping", via="dispersal")
return game.score()
~/worlds Letter Index
Letter
Domain
Key Projects
a
Category Theory
ACSets.jl, Catlab.jl, Decapodes.jl
b
Terminal
bmorphism/trittty
p
Infrastructure
plurigrid/oni, alpaca.cpp
t
Collaboration
CatColab
e
HoTT
infinity-cosmos (Lean 4)
r
Type Theory
rzk (simplicial HoTT)
n
Knowledge
nlab-content
o
Music
rubato-composer
GF(3) Conservation Law
All operations preserve:
∑ trits ≡ 0 (mod 3)
Across:
World hops (Attacker -1, Defender +1, Arbiter 0)
Color triplets (MINUS, ERGODIC, PLUS)
Schedule entries (balanced per triplet)
Skill dispersal (agent assignments)
Commands
# Generate integrated schedule
just asi-schedule 0x42D 10
# Disperse skills to all agents
just asi-disperse ~/.claude/skills/
# Verify GF(3) conservation
just asi-verify
# Play glass bead synthesis
just asi-synthesize a b p t
# World hop between letters
just asi-hop a t
Starred Gists: Fixpoint & Type Theory Resources
Curated from bmorphism's GitHub interactions:
zanzix: Fixpoints of Indexed Functors
Fix.idr - Idris indexed functor fixpoints for graphs, multi-graphs, poly-graphs.
data IFix : (f : (k -> Type) -> k -> Type) -> k -> Type where
In : f (IFix f) i -> IFix f i
VictorTaelin: ITT-Flavored CoC Type Checker
itt-coc.ts - Intensional Type Theory CoC in TypeScript.
VictorTaelin: Affine Types
Affine.lean - Linear/affine type experiments in Lean 4.
rdivyanshu: Streams & Unique Fixed Points
Nats.dfy - Dafny streams with unique fixpoint theorems.
Keno: Abstract Lattice
abstractlattice.jl - Julia abstract lattice. Comment: "a quantum of abstract solace ∞"