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estimate
Estimates task effort by analyzing complexity, dependencies, and risk. Produces structured estimates with confidence levels.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Estimates task effort by analyzing complexity, dependencies, and risk. Produces structured estimates with confidence levels.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.
Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
Plan a feature implementation with tasks, architecture, and file list.
Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.
Analyze and refactor a file or system with before/after comparison.
| name | estimate |
| description | Estimates task effort by analyzing complexity, dependencies, and risk. Produces structured estimates with confidence levels. |
| argument-hint | [task-description or T-XXX] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep |
When this skill is invoked:
Identify the task: Read task from docs/TASKS.md or parse description.
Analyze complexity:
Assess risks:
Output estimate:
## Estimate: [Task]
### Effort Range
| Scenario | Hours | Confidence |
|----------|-------|------------|
| Optimistic | X | ... |
| Expected | X | ... |
| Pessimistic | X | ... |
### Complexity Factors
- [Factor]: [Impact]
### Dependencies
- [Dependency]: [Risk level]
### Recommendation
[Proceed / Break into subtasks / Spike first]