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scope-check
Analyzes a feature or phase for scope creep. Compares current scope against the original plan in TASKS.md.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Analyzes a feature or phase for scope creep. Compares current scope against the original plan in TASKS.md.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.
Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
Plan a feature implementation with tasks, architecture, and file list.
Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.
Analyze and refactor a file or system with before/after comparison.
| name | scope-check |
| description | Analyzes a feature or phase for scope creep. Compares current scope against the original plan in TASKS.md. |
| argument-hint | [feature-name or phase-N] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep |
When this skill is invoked:
Read docs/TASKS.md for the original plan.
Read docs/ARCHITECTURE.md for the planned scope.
Scan current implementation to identify any extras.
Compare:
Output:
## Scope Check: [Feature/Phase]
### Original Plan
[Tasks/features from TASKS.md]
### Current State
[What's actually been built]
### Additions (Not in Original Plan)
- [Addition]: [Justification?]
### Missing (In Plan but Not Built)
- [Missing item]: [Reason/Blocker]
### Scope Assessment
- Bloat: [X%]
- Verdict: [On Track / Minor Creep / Significant Creep]
### Recommendations
- Cut: [items to remove]
- Defer: [items for later]
- Keep: [justified additions]