| name | remocn |
| description | Build Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry. Use when composing a video or scene in a Remotion project, adding a single animation, transition, background, or UI-block sim, or reaching for a video-ready UI primitive (button, dialog, command menu). Activate for polished Remotion video work even when remocn isn't named.
|
remocn
Copy-paste components for Remotion videos. Components install via shadcn and land in
components/remocn/ — you own the code.
Installation
Prerequisites: a Remotion project (npx create-video@latest).
shadcn add @remocn/blur-out-up
@remocn/<name> is the canonical namespaced form (configured under registries in
components.json). The plain registry URL https://remocn.dev/r/<name>.json also works.
Dependencies install automatically
Many components pull others via registryDependencies — shadcn installs them transitively.
For example, shadcn add @remocn/typewriter also pulls @remocn/remocn-ui and @remocn/caret.
@remocn/remocn-ui is the shared core lib (timeline-fold hook, theme context, color math).
Most UI Primitives depend on it. You rarely install it directly.
Two tiers
remocn has two kinds of components — they have different APIs:
- Animation tier (
remocn) — text animations, transitions, backgrounds, UI-block sims,
brand/social cards, full compositions. Frame-driven. Shared props: speed (time multiplier),
and for text: fontSize, color, fontWeight.
- UI Primitives (
remocn-ui) — timeline-driven shadcn-style primitives (button, dialog,
select, command-menu, tooltip…). State-based props (state, style, variant, theme).
No speed prop. Built on @remocn/remocn-ui.
Component categories
Pick by what you're building. The catalog is split one file per component under
references/components/. Start at references/components/index.md — a router table grouped by
these categories with a Use for / Avoid for signal per component. Scan it, pick candidates, then
open only the references/components/<name>.md files you need (full props, example, all use / don't-use
notes). Don't read every file.
| Category | Tier | Use for |
|---|
| Text Animations | remocn | Reveal/replace/emphasize text (typewriter, blur-out-up, tracking-in, rolling-number, shimmer-sweep…) |
| Backgrounds & Effects | remocn | Animated foundations, cursors, one-shot effects (simulated-cursor, confetti, backdrop) |
| Shaders | remocn | WebGL shader backdrops, frame-driven for deterministic renders (shader-mesh-gradient, shader-warp, shader-voronoi, shader-god-rays, shader-metaballs…) |
| Transitions | remocn | TransitionSeries presentations between two scenes (whip-pan, push-through, focus-pull, grain-dissolve, wave-wipe…) |
| UI Blocks | remocn | Interface sims for product demos (terminal-simulator, glass-code-block, animated-bar-chart, progress-steps…) |
| AI & Social Cards | remocn | Brand/product card scenes (chat-gpt, claude-code, v0, github-stars, x-follow-card…) |
| UI Primitives | remocn-ui | shadcn-style primitives for video (button, dialog, select, command-menu, tooltip…) |
Component patterns
Conventions differ by tier — don't assume animation-tier props on a primitive.
Animation tier (remocn)
- Named
Props interface per component (e.g. BlurOutUpProps).
speed?: number — global time multiplier (default 1), applied as frame * speed.
- Text components:
fontSize, color, fontWeight.
- Transitions: lowercase factories (e.g.
whipPan(props)) returning a TransitionPresentation — pass to TransitionSeries.Transition via presentation, pace with linearTiming / springTiming.
className?: string on the root.
UI Primitives (remocn-ui)
- State-based, not
speed-based: state (e.g. "open" / "closed"), style, variant,
size, theme?: Partial<RemocnTheme>.
- The opened/closed/active state is a pure function of the timeline (keyframed presets).
- Compose modal-layer primitives (dialog, alert-dialog, drawer) with a trigger element — see
each component's example.
Animation API
import { interpolate, spring, useCurrentFrame, useVideoConfig } from "remotion";
const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: "clamp" });
const scale = spring({ fps, frame, config: { damping: 12, mass: 1, stiffness: 100 } });
import { random } from "@remotion/random";
const jitter = random(`seed-${frame}`);
Composition structure
import { Sequence, Series } from "remotion";
<Sequence from={30} durationInFrames={60}>
<Typewriter text="npm install remocn" />
</Sequence>
<Series>
<Series.Sequence durationInFrames={60}><SceneA /></Series.Sequence>
<Series.Sequence durationInFrames={60}><SceneB /></Series.Sequence>
</Series>
Canvas & timing
- Canvas standard:
1280×720 @ 30fps. Components are laid out for it.
- Budget each Sequence around the component's natural length — the
Length column in
components/index.md (and each file's Natural length). Under-budgeting clips the animation;
over-budgeting leaves dead air.
- Tone matching: each catalog entry carries a
vibe tag (tech/premium/data/clean/
playful/social) — pick components whose vibe fits the brand.
- Palette & fonts: stay within the library's tokens (
references/design.md → tokens) so your
own elements don't clash.
Design defaults — avoid AI-slop
Your own additions (text, scene chrome, cards — not the prebuilt components) stay restrained:
default tracking, sentence case, solid text color, subtle 1px elevation — no decorative
letter-spacing, ALL-CAPS, gradient text-fills, or glow shadows. Never strip these traits from a
component whose essence is the effect (tracking-in, social-card gradients, designed elevation).
Full do/avoid examples + design tokens: references/design.md. Motion quality (timing,
anticipation, staging, easing): references/motion-principles.md.
Gotchas (remocn-specific)
- Terminal scroll is instant — step-function
translateY, never spring/ease the scroll.
overflow: hidden on split layouts — prevents content breakage during width animations.
- Cursor blink is deterministic —
Math.floor(frame / 15) % 2 === 0, not intervals.
- Static files go in
public/ — load via staticFile('cursor.svg'), not imports.
- Social cards render offline —
avatarUrl="" / coverUrl="" fall back to gradients; no fetch.
General Remotion rules (no Math.random(), no setInterval, animate transform not top/left,
load fonts before render) live in the remotion-best-practices skill.
Composing a video
Don't dump components — compose one story. When asked to build a full video ("make a product demo",
"changelog video", "intro for my landing"):
- Decide the strategy — ready template vs compose from components vs build a new component. See
references/anatomy.md §1.
- Follow the beats — a product demo is Hook → Positioning → Product reveal → Features → Proof →
CTA (last two optional). See
references/anatomy.md §2.
- Use the recipe —
references/archetypes/index.md routes to per-archetype builds: content contract
(infer → ask → placeholder), duration variants, beat→component slots, and a worked
<TransitionSeries> skeleton.
- Pick each beat's component from
references/components/index.md; match the vibe tag to the
brand and budget its Sequence per Canvas & timing above.
- Check the quality bar — one accent, sentence-case kinetic type, real content, no glow halos, no
feature-list enumeration. See
references/anatomy.md §3.
Reference
references/anatomy.md — composing a full video: strategy (template/compose/new), the product-demo beats, and the good-vs-slop quality bar.
references/archetypes/index.md — router to per-archetype build recipes (product-demo flagship + changelog, feature-announcement, oss-showcase, cli-tool-demo, testimonial-reel, year-in-review, pricing-reveal, logo-bumper): content contract, duration variants, beat→slot map.
references/components/index.md — router table (all components, grouped by category, with Use for / Avoid for). Open references/components/<name>.md for one component's full props, example, and use / don't-use notes.
references/design.md — anti-slop design defaults (do/avoid) + design tokens (palette, fonts, canvas).
references/motion-principles.md — motion-design principles adapted to remocn + Remotion.
references/anti-patterns.md — common generation mistakes and their fixes.