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GitHub リポジトリ

rycraft

rycraft には rlefko から収集した 3 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
3
Stars
0
更新
2026-07-20
Forks
0
職業カバレッジ
2 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

playtest
ソフトウェア開発者

Build and run rycraft with Metal validation, use deterministic diagnostics to locate features, capture real PNG frames, inspect cubic terrain, adaptive far LOD, mipmapped textures, culling, HDR effects, partial water, flora, and fauna, and report what the game actually shows. Use for player-visible changes, rendering reviews, world-generation acceptance, menus, fauna, fluids, culling, LOD, textures, or screenshot requests.

2026-07-20
perf-review
ソフトウェア品質保証アナリスト・テスター

Review a rycraft diff against frame and tick budgets, sparse cubic active-set limits, adaptive far-terrain LOD and culling bounds, mipmapped texture cost, unified-memory limits, cache and solver bounds, queue backpressure, lock discipline, deterministic generation, fluid work and geometry, and fauna caps. Use before committing changes to rendering, simulation, world generation, cubic or far streaming, meshing, persistence, fluids, entities, caches, worker pools, or mutexes. Reads docs/performance-conventions.md as the source of truth.

2026-07-17
render-review
ソフトウェア品質保証アナリスト・テスター

Review a rycraft rendering diff for C++ and MSL layout parity, HDR pass compatibility, cubic and far-tile origins, 18-cube-edge halos, six-face seams, partial water, adaptive far LOD, mipmapped textures, frustum and conservative horizon culling, back-face winding, residency, unified-memory limits, and Metal validation evidence. Use before committing changes under src/render, include/render, shaders, mesh snapshots, fluid rendering, far terrain, textures, GPU-shared structs, or Metal call sites. Reads docs/rendering-conventions.md as the source of truth.

2026-07-17