game-designer
Launch a game design session to analyze balance, propose content, and audit RPG mechanics across NeoMud's world data
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Launch a game design session to analyze balance, propose content, and audit RPG mechanics across NeoMud's world data
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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| name | game-designer |
| description | Launch a game design session to analyze balance, propose content, and audit RPG mechanics across NeoMud's world data |
| context | fork |
| agent | game-designer |
Launch a game design session to analyze NeoMud's RPG systems, identify balance issues, and propose concrete improvements. The game-designer agent reads all world data files, models the math, and produces actionable design proposals.
$ARGUMENTS
If a focus area was provided above, concentrate your analysis on that specific topic (e.g., "forest zone difficulty", "loot table balance", "new dungeon zone", "class viability at level 5", "economy and gold sinks"). Read the relevant data files and provide deep, targeted analysis with specific proposals.
If no focus area was provided, run a full world audit: scan all zones, items, NPCs, loot tables, and class data for gaps, imbalances, and opportunities.
Read all world data files to build a complete picture of current game state:
maker/default_world_src/world/classes.json — 15 character classes
maker/default_world_src/world/races.json — 6 races
maker/default_world_src/world/items.json — all weapons, armor, consumables
maker/default_world_src/world/skills.json — active and passive skills
maker/default_world_src/world/spells.json — spells across 5 schools
maker/default_world_src/world/loot_tables.json — drop tables per NPC type
maker/default_world_src/world/*.zone.json — all zone definitions (rooms, NPCs, exits)
Also read the combat formula constants:
server/src/main/kotlin/com/neomud/server/game/GameConfig.kt
Read all data files listed above. Build a mental model of the current world: zones, NPC difficulty curves, equipment tiers, loot progression, class capabilities, and economy.
Analyze against fun criteria. Apply the five tests from your persona (Discovery, Choice, Progression, Balance, Surprise) to the current state. Model the math — expected damage, hit rates, time-to-kill, reward pacing.
Identify gaps and imbalances. Look for: difficulty spikes between zones, dead-end content with no reward, classes that are unviable, loot tables that are too generous or too stingy, equipment tiers with no content to bridge them.
Propose specific changes. Every proposal must be implementable — include the exact JSON changes, new stat blocks, or formula adjustments. For new visual content (NPCs, items), include imagePrompt, imageStyle, and imageNegativePrompt fields.
Present a structured design document for review.
Structure your output as:
Key numbers and world snapshot relevant to the focus area.
What's working, what's not, and why — backed by math (expected values, probability distributions, time-to-kill estimates).
Numbered list from highest to lowest impact. Each proposal includes:
imagePrompt, imageStyle, imageNegativePrompt, imageWidth, imageHeight) for any new NPCs, items, or rooms.scripts/remove-bg.mjs.