ワンクリックで
compile-prompt-icon-ui
Use when compiling prompts for HUD icons, ability icons, cards, UI frames, panels, and small-size readable symbols.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when compiling prompts for HUD icons, ability icons, cards, UI frames, panels, and small-size readable symbols.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when converting a gameplay/content intention into a structured asset brief before routing style kits, compiling prompts, running gacha, or scoring candidates.
Use when writing prompt, asset, review, provenance, score, and decision metadata for generated candidates and promoted assets.
Use when any asset skill needs the project art DNA, hard/soft anchors, style kits, tension dials, negative prompts, or forbidden drift rules.
Use when generating or iterating any game art asset prompt. Provides anchor-plus-aperture prompt templates for text-to-image, image-to-image, reconstruction input images, icons, UI, VFX, materials, rooms, enemies, bosses, weapons, gadgets, and asset gacha.
Use when compiling an image-to-image iteration prompt or reconstruction-ready source-image repair prompt that preserves selected strengths while mutating only chosen axes.
Use when compiling prompts for tileable or reusable material textures that survive pixelization and Godot material workflows.
| name | compile-prompt-icon-ui |
| description | Use when compiling prompts for HUD icons, ability icons, cards, UI frames, panels, and small-size readable symbols. |
| version | 1.0.0 |
| author | Project Agents |
| license | Project-internal |
| metadata | {"hermes":{"tags":["prompt-compiler","asset-generation","icon-ui"],"related_skills":["asset-prompt-core","asset-generation-brief","score-style-fit"]}} |
Compiles a structured asset brief into a backend-specific prompt for icon_ui. The brief remains the source of truth; this skill only translates it.
asset-generation-brief selects backend target icon_ui.asset-gacha-session candidate generation.small-size readability, limited value groups, strong symbol, no text/gibberish.
asset-prompt-core.backend_profile: icon_ui
prompt: ""
negative_prompt: ""
metadata_patch:
compiler_skill: compile-prompt-icon-ui
required_checks: []
t2i_concept: multiple distinct compositions allowed; no vague "make it cool".t2i_reconstruction_input: require style, one complete centered object, neutral gray/light gray solid background, no scene/text/logos, and opaque/solid reconstruction-safe materials.i2i_iteration: explicitly list PRESERVE and MUTATE fields.i2i_reconstruction_input: preserve source strengths while enforcing the reconstruction input contract; block without explicit opaque/solid repair instructions for hostile source features.icon_ui: require 32px/64px readability and no fake text.vfx_texture: require gameplay phase and occlusion budget.material_tile: require one material read and tile/reuse constraints.Use only the checks relevant to icon_ui.
icon_ui