Skip to main content
Manusで任意のスキルを実行
ワンクリックで
GitHub リポジトリ

zqlz

zqlz には samurmaykrr から収集した 15 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
15
Stars
181
更新
2026-02-15
Forks
13
職業カバレッジ
2 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

generate-component-documentation
ソフトウェア開発者

Generate documentation for new components. Use when writing docs, documenting components, or creating component documentation.

2026-02-15
generate-component-story
ソフトウェア開発者

Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.

2026-02-15
github-pull-request-description
ソフトウェア開発者

Write a description to description GitHub Pull Request.

2026-02-15
gpui-action
ソフトウェア開発者

Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.

2026-02-15
gpui-async
ソフトウェア開発者

Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.

2026-02-15
gpui-context
ソフトウェア開発者

Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.

2026-02-15
gpui-element
ソフトウェア開発者

Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved with Render/RenderOnce traits.

2026-02-15
gpui-entity
ソフトウェア開発者

Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.

2026-02-15
gpui-event
ソフトウェア開発者

Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.

2026-02-15
gpui-focus-handle
ソフトウェア開発者

Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.

2026-02-15
gpui-global
ソフトウェア開発者

Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.

2026-02-15
gpui-layout-and-style
ソフトウェア開発者

Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.

2026-02-15
gpui-style-guide
ソフトウェア開発者

GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.

2026-02-15
gpui-test
ソフトウェア品質保証アナリスト・テスター

Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.

2026-02-15
new-component
ソフトウェア開発者

Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.

2026-02-15