Inspect, triage, implement, test, and reply to unresolved BrainRot pull request review comments while preserving exact model ownership for game files. Use for human, Copilot, or automated PR feedback and requested changes.
Prepare and publish a compliant BrainRot pull request by checking scope, metadata, documentation, tests, commit conventions, branch safety, push state, and PR content. Use when the user asks to commit, push, publish, open, or create a pull request for completed work.
Create, improve, or fix BrainRot game implementations while enforcing exact AI model ownership, standalone-file architecture, quality requirements, desktop-first gameplay, metadata maintenance, and documentation updates. Use for any change under public/games or any new game/version request.
Build, substantially revise, or visually review BrainRot Three.js games. Use for any game implementation that imports Three.js or creates a THREE.WebGLRenderer, including art direction, authored 3D forms, local GLB/image assets, rendering budgets, test hooks, diagnostics, and active-play visual verification.
Validate BrainRot repository changes with process-safe, change-scoped local checks while leaving the complete lint, build, and Playwright gate to required pull request CI. Use after implementation, before committing or opening a PR, or when diagnosing test and build failures.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
Prepare a BrainRot repository work session on a new task branch created from the latest remote main branch. Use when starting a new task, initializing a fresh coding session, or when the user asks to create a branch before implementation.