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shaderology
GitHub クリエイタープロフィール

shaderology

1 件の GitHub リポジトリにある 7 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
7
リポジトリ
1
更新
2026-07-22
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

リポジトリエクスプローラー

リポジトリと代表的な skills

houdini-testing
ソフトウェア品質保証アナリスト・テスター

Test the Houdini side of hShadertoy headlessly (hython, no GUI) — builder test, real OpenCL cook test, the live-header vs HDA-owner boundary, main_header.cl anatomy, and a Houdini glossary for engineers who have never opened Houdini. Use when validating HDA builds, cubemap/mainCubemap paths, runtime-header changes, cook failures, or anything involving hython, COPs,

2026-07-22
transpiler-dev
ソフトウェア開発者

Architecture ground truth and change workflow for the GLSL→OpenCL transpiler (src/glsl_to_opencl/) — the real pipeline, where each kind of change goes, TDD workflow, debugging recipes, and the must-know traps. Use when modifying the transpiler, adding a transformation, debugging a transpile/compile failure, adding builtin or type mappings, or touching either emitter or host script.

2026-07-22
onboarding
ソフトウェア開発者

START HERE for anyone new to hShadertoy — what the project is, repo map, environment, the non-negotiable rules, current campaign state, and which skill/doc to use for which job. Use at the start of any session when unfamiliar with the project, when unsure which docs are trustworthy, or when deciding where a piece of work belongs.

2026-07-14
render-compare
ソフトウェア品質保証アナリスト・テスター

Build/run the automated image-comparison harness that renders original Shadertoy GLSL via wgpu-shadertoy and hShadertoy output via Houdini, then diffs the images to prove render CORRECTNESS (not just compile success). Use when validating that transpiled shaders render the same as the originals, building the comparison pipeline, or investigating "compiles but looks wrong" bugs.

2026-07-14
fix-campaign
ソフトウェア開発者

Run one transpiler bug-fix session end-to-end (tests/fixcampaign/) — TDD-first fix workflow, regression gates, delta measurement, backlog/handoff bookkeeping, and the accumulated traps from 11+ sessions. Use when fixing a transpiler failure category, resuming the fix campaign, proving a fix against the shader corpus, or deciding whether a fix needs owner approval.

2026-07-04
mass-test-campaign
ソフトウェア開発者

Run the Shadertoy mass-test campaign (tests/campaign/) — fetch/test/report stages, ledger.json rules, API budget, failure-taxonomy classifier maintenance, and the long-compile batching workaround. Use when measuring transpiler pass rate, testing shader ids, resuming a campaign session, re-testing after a fix, regenerating REPORT.md/failures.csv, or refining classify.py.

2026-07-04
shadertoy-api
ソフトウェア開発者

Fetching shaders from the Shadertoy.com REST API — Cloudflare TLS-fingerprint workaround (curl_cffi), API key, monthly budget, caches, and what is permanently blocked (/media/). Use when downloading shaders, debugging 403 errors from shadertoy.com, adding fetch code, or reasoning about API budget for the mass-test campaign.

2026-07-04
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