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GitHub リポジトリ

GMLoop

GMLoop には SimulatorLife から収集した 29 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
29
Stars
2
更新
2026-07-09
Forks
0
職業カバレッジ
3 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

gmloop-gamemaker-resources
ソフトウェア開発者

Create and modify GameMaker resources through structured project tooling. Use when working with objects, events, rooms, scripts, instances, project metadata, or resource relationships.

2026-07-09
remove-legacy-shims
ソフトウェア開発者

Use this skill to remove compatibility shims, legacy behavior wrappers, and import/export pass-through files by migrating call sites to direct ownership APIs.

2026-07-04
gmloop-gamemaker-project-organization
ソフトウェア開発者

Organize GameMaker resources, manage layout and naming, structure project notes, and establish reusable architectural systems. Use when organizing resources, naming systems, or structuring GameMaker projects.

2026-07-04
gmloop-game-playtest
ソフトウェア品質保証アナリスト・テスター

Use Playwright to inspect, navigate, and play a running browser-based GameMaker game. Use when the user wants the agent to verify gameplay, menus, input, screenshots, browser behavior, or the exported HTML5 game loop. This skill is for operating the game through the browser like a player, not for editing code.

2026-07-03
gmloop-gml-syntax-basics
ソフトウェア開発者

Understand and work with GameMaker Language (GML), including its syntax differences from JavaScript, GML-specific language constructs, data accessors, keywords, constants, and formatting conventions.

2026-07-03
gmloop-doubt-driven-development
ソフトウェア開発者

Apply adversarial verification during any meaningful code change before the approach hardens. Use for medium or larger changes where regressions, hidden coupling, ownership mistakes, or invalid assumptions are plausible. Skip only for trivial mechanical edits.

2026-07-03
doubt-driven-development
ソフトウェア開発者

Apply adversarial verification during any meaningful code change before the approach hardens. Use for medium or larger changes where regressions, hidden coupling, ownership mistakes, or invalid assumptions are plausible. Skip only for trivial mechanical edits.

2026-07-03
lsp-mcp-server
ソフトウェア開発者

Use whenever code navigation, analysis, refactoring, or diagnostics are needed on a project that has a Language Server Protocol implementation. Covers all 29 lsp_* MCP tools exposed by lsp-mcp-server (TypeScript, Python, Rust, Go, C/C++, Ruby, PHP, Elixir, Kotlin, Java, and any user-configured language). Use it instead of grep/find/Read for ANY task that touches definitions, references, types, hover docs, completions, diagnostics, rename, code actions, call/type hierarchy, document/workspace symbols, document highlights, inlay hints, selection ranges, folding ranges, or batch file indexing.

2026-07-02
gmloop-tooling
ソフトウェア開発者

Use GMLoop's MCP and CLI capabilities to inspect, parse, recover, refactor, lint, format, validate, and understand a GameMaker project. Use when changing GML code, configuring gmloop.json, choosing a GMLoop workflow, or investigating project symbols and relationships.

2026-06-28
gmloop-game-debugging
ソフトウェア開発者

Diagnose GameMaker gameplay, resource, build, and runtime failures from reproducible evidence. Use when the game behaves incorrectly, fails validation, or cannot build or run.

2026-06-19
gmloop-game-design
その他のデザイナー

Define and maintain a focused game design, core loop, player verbs, goals, progression, feedback, accessibility, and minimum playable scope. Use when planning or changing the direction of a GameMaker game.

2026-06-19
gmloop-game-polish-and-juice
ソフトウェア開発者

Improve game feel through readable feedback, animation, audio, timing, camera, particles, transitions, and accessibility without obscuring the core loop. Use after gameplay behavior is stable.

2026-06-19
gmloop-gml-gameplay
ソフトウェア開発者

Implement gameplay systems in idiomatic GameMaker Language using clear object events, scripts, state machines, input, collisions, rooms, persistence, and performance practices. Use for gameplay code and runtime behavior.

2026-06-19
gmloop-gml-tests
ソフトウェア品質保証アナリスト・テスター

Design deterministic tests for GML gameplay, scripts, resources, and runtime behavior. Use when adding features, fixing regressions, or validating an Auto-Game build.

2026-06-19
gmloop-prototype-to-vertical-slice
ソフトウェア開発者

Turn a GameMaker prototype into a coherent, playable vertical slice with bounded content, integrated systems, tests, and polish. Use when advancing from isolated mechanics to a complete representative experience.

2026-06-19
code-simplification
ソフトウェア開発者

Simplifies code for clarity while preserving behavior. Use when code works but is harder to read, maintain, or extend than it should be, especially in this TypeScript + GML monorepo.

2026-06-18
ui
ソフトウェア開発者

Use this skill when building or modifying the GMLoop UI under src/ui. The UI stack is Lit + TypeScript with light-DOM rendering only.

2026-06-15
lint-rules-gml
ソフトウェア開発者

Use this skill when working on GML ESLint language support, lint rules, diagnostics, single-file autofixes, rule tests, parser services, or formatter/lint/refactor boundaries.

2026-06-15
format-prettier-plugin
ソフトウェア開発者

Use this skill when working on the GML formatter or Prettier plugin, including printing, layout, comment placement, formatting options, formatter tests, or formatter/linter ownership boundaries.

2026-05-11
refactor-codemods
ソフトウェア開発者

Use this skill when working on project-wide refactors, codemods, rename transactions, workspace edits, metadata updates, codemod safety, or refactor CLI behavior.

2026-05-11
merge-conflict-resolution
ソフトウェア開発者

Resolve merge, rebase, cherry-pick, formatter, generated-file, and commit-history conflicts safely while minimizing unrelated churn.

2026-05-09
cli-command-architecture
ソフトウェア開発者

Use this skill when working on CLI commands, command routing, watch mode, project path handling, telemetry, command tests, or exposing repository tooling through the CLI.

2026-05-06
core-ast-and-traversal
ソフトウェア開発者

Use this skill when working on shared core AST types, node metadata, traversal, structural helpers, cloning, equality, path utilities, or public core API boundaries.

2026-05-06
mcp-server-workflows
ソフトウェア開発者

Use this skill when working on MCP server tools, tool schemas, AI-agent workflow APIs, structured tool outputs, or exposing GMLoop capabilities to external agents.

2026-05-06
parser-antlr-gml
ソフトウェア開発者

Use this skill when working on the GML parser workspace, ANTLR grammar, tokenization, parse errors, AST construction, source locations, or strict GameMaker Language syntax adherence.

2026-05-06
performance-and-streaming
ソフトウェア開発者

Use this skill when improving performance, memory use, streaming architecture, large-project indexing, codemod throughput, watch-mode responsiveness, or performance test failures.

2026-05-06
semantic-project-index
ソフトウェア開発者

Use this skill when working on semantic analysis, scope tracking, symbol resolution, SCIP modeling, graph/search/context retrieval, or project index storage and query behavior.

2026-05-06
transpiler-runtime-hotreload
ソフトウェア開発者

Use this skill when working on GML-to-JavaScript transpilation, runtime wrapper injection, hot reload patches, symbol dispatch, browser runtime integration, or live GameMaker execution behavior.

2026-05-06
workspace-boundaries-and-api-surfaces
ソフトウェア開発者

Use this skill when changing workspace public APIs, package boundaries, index exports, inter-workspace imports, dependency ownership, module structure, or architectural responsibility splits.

2026-05-06