testing
Guide for live game extraction testing, writing domain tests, and validating calculations
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Guide for live game extraction testing, writing domain tests, and validating calculations
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Sync new/changed game image assets from Android device to S3 CDN. Use after a game version update when new images may have been added.
Update game data when a new Legends of Idleon version is released. Extracts game code from Steam, processes it through WikiBot, and syncs updated data back.
Understanding data flow, domain patterns, cross-domain dependencies, and architectural constraints
Step-by-step guide for implementing new game features and domain logic
| name | testing |
| description | Guide for live game extraction testing, writing domain tests, and validating calculations |
| triggers | [{"path":"tests/**/*"},{"path":"**/*.test.ts"},{"path":"**/*.test.tsx"}] |
For comprehensive testing documentation, read docs/TESTING_IMPLEMENTATION.md.
When creating extraction configs:
0.3 * 100 * EventShopOwned(19) to yield 0 or 30)When writing parameter tests:
Failing tests are intentional signals — never suppress them:
it.skip(), it.todo(), xit(), or any other mechanism to hide a failing testWhat NOT to test:
When to split parameter vs calculation files:
bonus * level) with no meaningful cross-domain inputs to isolateTesting workflow:
Common test commands:
yarn test tests/domains/[feature]/[aspect]-parameters.test.ts
yarn test:domains
yarn test:watch