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GitHub リポジトリ

shine

shine には ss14-art から収集した 43 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
43
Stars
0
更新
2026-05-20
Forks
0
職業カバレッジ
5 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

shine-project
ソフトウェア開発者

Master workflow for working in the Shine Project SS14 fork. Use for any code, content, resource, test, review, or agent-instruction change in this repository, especially Content.Shared, Content.Server, Content.Client, Resources, .agents, CodeRabbit, and fork/upstream merge-sensitive work.

2026-05-20
ss14-ai-workflow
ソフトウェア開発者

Preflight, implementation, and self-review workflow for AI agents working on Shine Project SS14 code. Use when planning or making any repository change, reviewing PRs, hardening instructions, or deciding which .agents skills/rules apply.

2026-05-20
ss14-atmos
ソフトウェア開発者

Atmospherics guidance for SS14 Shine work, including gas simulation, pipes, vents, scrubbers, air alarms, mapping atmos, flow/reaction design, performance, and why most atmos logic is authoritative/server-side rather than predicted.

2026-05-20
ss14-audio
ソフトウェア開発者

Audio guidance for SS14 Shine work, including SoundSpecifier, sound collections, predicted audio, MIDI/soundfonts, resource placement, localization-adjacent feedback, and avoiding duplicated or hardcoded sound playback.

2026-05-20
ss14-chemistry
ソフトウェア開発者

Chemistry guidance for SS14 Shine work, including reagents, reactions, metabolism, solution containers, reagent effects/conditions, entity solutions, and chemistry prototype localization.

2026-05-20
ss14-client-server-shared
ソフトウェア開発者

Placement and dependency rules for SS14 Content.Shared, Content.Server, Content.Client, Resources, and tests. Use when deciding where Shine code belongs or when splitting predicted/shared logic from server authority and client presentation.

2026-05-20
ss14-code-style
ソフトウェア開発者

SS14 C# and YAML code style for Shine Project, including handler naming, dependency naming, Entity generic APIs, On/Try/Can/Do method shape, DataField/ProtoId/Prototype style, localization naming, comments, classes, TimeSpan, and performance guardrails.

2026-05-20
ss14-common-api-patterns
ソフトウェア開発者

Common SS14 EntitySystem API patterns for dependencies, prototypes, audio, popups, appearance, containers, DoAfter, timing, admin logs, CVars, and public system APIs. Use when implementing reusable game logic in Shine Project.

2026-05-20
ss14-databases-migrations
データベースアーキテクト

Database and EF Core migration guidance for Shine Project SS14 work, including fork-owned tables, SQLite/Postgres compatibility, namespaced migrations, server database projects, and avoiding upstream table churn.

2026-05-20
ss14-debugging-workflow
ソフトウェア開発者

Debugging workflow for SS14 Shine work, including ViewVariables, quickinspect, console commands, fake lag, logs, breakpoints, tests, run configurations, YAML linter, lobby testing, and performance debugging.

2026-05-20
ss14-documentation-writing
ソフトウェア開発者

Documentation guidance for Shine Project SS14 changes. Use when writing or updating markdown docs, guidebook entries, XML docs, design docs, comments, PR explanations, changelog notes, or agent-facing documentation.

2026-05-20
ss14-ecs-basics
ソフトウェア開発者

ECS guidance for SS14 components, entity systems, events, APIs, and data-only components. Use when adding or reviewing components, systems, events, entity queries, access restrictions, or gameplay logic in Shine Project.

2026-05-20
ss14-ecs-components
ソフトウェア開発者

Component-specific ECS guidance for Shine Project SS14 work. Use when adding, moving, networking, serializing, reviewing, or refactoring components, DataFields, access restrictions, ProtoId fields, and component examples.

2026-05-20
ss14-ecs-entities
ソフトウェア開発者

Entity API guidance for Shine Project SS14 work. Use when passing EntityUid, Entity generic pairs, optional entity references, NetEntity conversion, Resolve/TryComp usage, entity spawning, deletion, or entity lifetime handling.

2026-05-20
ss14-ecs-prototypes
ソフトウェア開発者

Prototype-focused ECS guidance for Shine Project SS14 work. Use when creating or reviewing entity prototypes, abstract parents, reusable prototype components, reagent prototypes, GenericVisualizer YAML, localized prototypes, or test anchors.

2026-05-20
ss14-ecs-systems
ソフトウェア開発者

EntitySystem guidance for Shine Project SS14 work. Use when adding or reviewing systems, system dependencies, event subscriptions, public APIs, Try/Can/Do flow, shared/server/client splits, or component mutation methods.

2026-05-20
ss14-events
ソフトウェア開発者

Event guidance for Shine Project SS14 ECS work. Use when creating, subscribing to, raising, reviewing, or replacing local events, broadcast events, cancellable events, handled events, network events, and method-event-like flows.

2026-05-20
ss14-gameplay-feature
ソフトウェア開発者

End-to-end gameplay feature workflow for Shine Project. Use when implementing a mechanic that spans components, systems, prototypes, UI, localization, prediction, tests, resources, or design/balance notes.

2026-05-20
ss14-graphics-generic-visualizer-appearance
ソフトウェア開発者

Appearance and GenericVisualizer guidance for Shine Project SS14 work. Use when adding or reviewing AppearanceComponent data, GenericVisualizer YAML, sprite-layer state changes, dynamic sprites, or old visualizer ports.

2026-05-20
ss14-localization-code
ソフトウェア開発者

C# localization guidance for Shine Project SS14 work. Use when adding popups, examine text, UI labels, admin/player messages, component-backed localization IDs, Loc.GetString calls, or entity grammar in code.

2026-05-20
ss14-localization-strings
ソフトウェア開発者

FTL string guidance for Shine Project SS14 work. Use when adding or reviewing localization files, keys, selectors, entity arguments, prototype names/descriptions, marking names, reagent names, UI strings, and translation-ready text.

2026-05-20
ss14-mapping-design
特殊効果アーティスト・アニメーター

Mapping and game design guidance for Shine Project SS14 work, including maps, dungeons, departments, round flow, antagonists, species, accessibility, design proposals, game-area design docs, and player experience review.

2026-05-20
ss14-naming-conventions
ソフトウェア開発者

Naming guidance for Shine Project SS14 C#, YAML, FTL, prototypes, components, systems, events, CVars, migrations, and fork-owned serialized types. Use whenever adding new names or reviewing naming consistency.

2026-05-20
ss14-netcode
ソフトウェア開発者

Netcode guidance for Shine Project SS14 work. Use when adding or reviewing network events, NetEntity conversions, replicated state, component states, client/server request handling, session-specific data, and shared network payloads.

2026-05-20
ss14-networking-prediction
ソフトウェア開発者

Prediction and networking guidance for SS14 component states, AutoNetworkedField, Dirty/DirtyField, predicted popups/audio, predicted BUIs, NetEntity, network events, and client/server validation. Use for any interactive, networked, or shared gameplay code.

2026-05-20
ss14-npc-ai
ソフトウェア開発者

NPC and AI guidance for SS14 Shine work, including blackboards, tasks, planning, pathfinding, collision avoidance, updates, behavior reuse, and data-driven NPC prototypes.

2026-05-20
ss14-porting-and-licensing
ソフトウェア開発者

Porting, attribution, fork isolation, upstream merge, and license guidance for Shine Project. Use before importing code/assets from WizDen, Delta-V, other SS14 forks, tgstation, assets, or external repositories, and before modifying upstream files.

2026-05-20
ss14-prediction
ソフトウェア開発者

Prediction guidance for Shine Project SS14 work. Use when player actions should feel immediate, when touching shared systems, networked components, predicted popups/audio/spawn/delete, predicted BUI messages, or misprediction debugging.

2026-05-20
ss14-prototype-basics
ソフトウェア開発者

SS14 YAML prototype, data field, localization, guidebook, entity table, reagent, and resource placement guidance. Use when editing Resources, prototypes, FTL, YAML, entity definitions, components serialized to YAML, or guidebook entries.

2026-05-20
ss14-prototypes-locale
ソフトウェア開発者

Prototype localization and Resources layout guidance for Shine Project. Use when adding player-visible prototypes, markings, reagents, guidebook entries, entity names/descriptions, or localized resource data.

2026-05-20
ss14-pvs-networking
ソフトウェア開発者

PVS and visibility guidance for SS14 Shine work, including Potentially Visible Set, session-specific networking, owner-only data, PVS overrides, nullspace entities, hidden information, and anti-cheat-sensitive prediction.

2026-05-20
ss14-pvs
ソフトウェア開発者

PVS-specific networking guidance for Shine Project SS14 work. Use when dealing with Potentially Visible Set, visibility overrides, nullspace, owner-only data, hidden role data, session-specific networking, cameras, or data leakage risk.

2026-05-20
ss14-sprite-overlays-shaders
ソフトウェア開発者

Sprite, overlay, shader, RSI, and rendering resource guidance for Shine Project SS14 work. Use when adding or reviewing sprite states, overlays, shaders, icons, displacement maps, RSI metadata, visual resources, or client rendering code.

2026-05-20
ss14-sprite-rendering
ソフトウェア開発者

Sprite, RSI, icon, appearance visualizer, overlay, shader, displacement map, and rendering guidance for SS14 Shine work. Use when changing visuals, dynamic sprites, GenericVisualizer, overlays, textures, or shader resources.

2026-05-20
ss14-standard-optimizations
ソフトウェア開発者

Performance and allocation guidance for Shine Project SS14 work. Use when touching Update loops, hot events, entity queries, networking Dirty calls, lambdas, allocations, collections, physics/atmos loops, or high-frequency UI/rendering code.

2026-05-20
ss14-testing
ソフトウェア品質保証アナリスト・テスター

Test and validation guidance for Shine Project SS14 changes. Use when choosing build, YAML linter, unit, integration, database, prediction, or manual validation for code, prototypes, maps, resources, and review-bot changes.

2026-05-20
ss14-tests-authoring
ソフトウェア品質保証アナリスト・テスター

Test authoring guidance for Shine Project SS14 work. Use when adding or reviewing content tests, integration tests, YAML/prototype validation, migration tests, prediction/netcode tests, or choosing what verification a PR needs.

2026-05-20
ss14-transform-physics
ソフトウェア開発者

Transform, coordinates, grids, maps, anchoring, fixtures, collision, joints, and physics guidance for Shine Project SS14 work. Use when changing movement, placement, anchoring, collision layers/masks, grid behavior, or map coordinates.

2026-05-20
ss14-ui-bui
ソフトウェア開発者

Bound User Interface guidance for SS14 Shine work. Use for BUI state, messages, predicted BUI interactions, component-backed UI, server validation, UI update methods, and separating BUI from XAML/EUI guidance.

2026-05-20
ss14-ui-eui
ソフトウェア開発者

EUI guidance for SS14 Shine work. Use for admin/server-driven external UI flows, EUI messages, permission checks, server validation, and deciding when EUI is more appropriate than BUI or regular XAML UI.

2026-05-20
このリポジトリの収集済み skills 43 件中、上位 40 件を表示しています。