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GitHub リポジトリ

ropy

ropy には StudentWeis から収集した 13 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
13
Stars
159
更新
2026-06-02
Forks
12
職業カバレッジ
2 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

contribution-flow
ソフトウェア開発者

Repository contribution workflow. Use for any code change that should become a commit — adding features, fixing bugs, refactoring, or any source modification. Drives the full Issue → Branch → PR → Merge process.

2026-06-02
gpui-layout-and-style
ソフトウェア開発者

Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.

2026-04-18
gpui-performance
ソフトウェア開発者

Performance optimization techniques for GPUI including rendering optimization, layout performance, memory management, and profiling strategies. Use when user needs to optimize GPUI application performance or debug performance issues.

2026-04-18
gpui-style-guide
ソフトウェア開発者

GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.

2026-04-18
gpui-styling
ソフトウェア開発者

GPUI styling system including theme design, responsive layouts, visual design patterns, and style composition. Use when user needs help with styling, theming, or visual design in GPUI.

2026-04-18
gpui-patterns
ソフトウェア開発者

Common GPUI patterns including component composition, state management strategies, event handling, and action dispatching. Use when user needs guidance on GPUI patterns, component design, or state management approaches.

2026-04-08
gpui-test
ソフトウェア品質保証アナリスト・テスター

Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.

2026-04-08
gpui-action
ソフトウェア開発者

Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.

2026-04-08
gpui-event
ソフトウェア開発者

Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.

2026-04-08
gpui-context
ソフトウェア開発者

Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.

2026-04-08
gpui-focus-handle
ソフトウェア開発者

Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.

2026-04-08
gpui-async
ソフトウェア開発者

Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.

2026-03-23
gpui-global
ソフトウェア開発者

Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.

2026-03-23