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update-godot-version
Procedure to add support for a new Godot Engine stable release in the PGSGP repository
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Procedure to add support for a new Godot Engine stable release in the PGSGP repository
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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| name | update-godot-version |
| description | Procedure to add support for a new Godot Engine stable release in the PGSGP repository |
This skill documents the precise sequence of files and values that must be modified to support a new Godot Engine stable version. Follow these steps meticulously when asked to update the project's supported Godot versions.
Add the new Godot version and its corresponding compatible Kotlin version to .github/versions.json. Place new versions in descending order (newest at the top):
{
"versions": [
{
"godot": "NEW_GODOT_VERSION",
"kotlin": "COMPATIBLE_KOTLIN_VERSION"
},
...
]
}
If the new Godot version is the latest stable version, update the fallback compilation AAR in godot-lib/build.gradle:
artifacts.add("default", file('godot-lib.NEW_GODOT_VERSION.stable.template_release.aar'))
Update references to the default/latest Godot version across all GitHub workflows:
Setup godot-lib for lint, update the downloaded template filename and url.build-check job, update godot_version input to the new latest stable version.test job, update godot_version input to the new latest stable version.godot_version input default parameter.godot_version input default parameter.Ensure all documentation accurately reflects the new support:
v3.1.x) documenting the newly supported Godot version.Verify the entire update before committing or tagging:
.gdap generator script locally:
python3 generate_gdap.py