Skip to main content
Manusで任意のスキルを実行
ワンクリックで
GitHub リポジトリ

Council

Council には SunflowersLwtech から収集した 12 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
12
Stars
2
更新
2026-07-05
Forks
0
職業カバレッジ
5 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

contrastive-behavioral-examples
ソフトウェア開発者

Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.

2026-07-05
deception-detection-mastery
ソフトウェア開発者

Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.

2026-07-05
memory-consolidation-system
ソフトウェア開発者

3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.

2026-07-05
social-intelligence-evaluation
ソフトウェア開発者

Enriches GameMaster narration with awareness of social dynamics, derived from Sotopia 7-dimensional social intelligence evaluation. Tracks influence shifts, trust erosion, and narrative tension cues.

2026-07-05
strategic-reasoning-protocol
ソフトウェア開発者

Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.

2026-07-05
contrastive-behavioral-examples
コーチ・スカウト

Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.

2026-03-14
deception-detection-mastery
俳優

Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.

2026-03-14
memory-consolidation-system
ソフトウェア開発者

3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.

2026-03-14
social-intelligence-evaluation
プロデューサー・監督

Enriches GameMaster narration with awareness of social dynamics, derived from Sotopia 7-dimensional social intelligence evaluation. Tracks influence shifts, trust erosion, and narrative tension cues.

2026-03-14
strategic-reasoning-protocol
ソフトウェア開発者

Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.

2026-03-14
discussion-dynamics-pacing
その他コンピュータ職

Talk-frequency awareness, anti-repetition rules, and natural conversation pacing derived from LLMafia dual-module conversation system.

2026-03-14
goal-driven-behavior-framework
その他コンピュータ職

Personal sub-goal framework layered on top of win conditions, derived from Oxyde goal-driven NPCs and ai-town planning system. Adds emotion-goal interaction for more dynamic, motivated behavior.

2026-03-14