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stapledons_voyage
stapledons_voyage には sunholo-data から収集した 10 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。
このリポジトリの skills
Manage starmap data assets for Stapledons Voyage. Use when downloading star catalogs, galactic backgrounds, or processing astronomical data. (project)
Generate and manage game image assets using AI. Use when user asks to create sprites, textures, backgrounds, portraits, or other visual assets for the game. Handles 3D textures, style consistency, and manifest updates. (project)
Execute approved sprint plans for Stapledons Voyage using AILANG. ALL game logic must be AILANG - engine is rendering only. Use when user says "execute sprint", "start implementation", or wants to begin an approved sprint plan.
Validate codebase architecture and organization before releases. Use when user asks to 'check architecture', 'validate structure', 'pre-release check', or before versioning.
Plan development sprints for Stapledons Voyage game features. Analyzes design docs, estimates effort considering AILANG constraints, and creates realistic sprint plans. Use when user asks to "plan sprint" or estimate game feature timelines.
Run CLI dev tools for game development (world inspection, benchmarks, assets, simulation). Use when user wants to 'check performance', 'inspect world', 'validate assets', 'stress test', or asks about new CLI features.
Run visual tests, compare golden files, and report bugs for Stapledons Voyage. Use when user asks to run tests, check golden files, or report visual regressions.
Create design documents for Stapledons Voyage game features. Use when user asks to create a design doc, plan a feature, or document game mechanics. Handles both planned/ and implemented/ docs.
Run post-release tasks for Stapledons Voyage game versions. Sends AILANG feedback summary, updates documentation, and archives completed design docs. Use when user says "post-release tasks" or after completing a game milestone.
Evolve and maintain game vision through Q&A interviews and decision tracking. Use when exploring game concepts, validating feature alignment, or making design decisions.