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roblox-tooling
Use when configuring Roblox tooling such as Rojo, Wally, Selene, StyLua, Lune, Aftman, luau-lsp, or CI/CD.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when configuring Roblox tooling such as Rojo, Wally, Selene, StyLua, Lune, Aftman, luau-lsp, or CI/CD.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
| name | roblox-tooling |
| description | Use when configuring Roblox tooling such as Rojo, Wally, Selene, StyLua, Lune, Aftman, luau-lsp, or CI/CD. |
| last_reviewed | "2026-07-12T00:00:00.000Z" |
| sources | ["https://rojo.space/docs/","https://wally.run/","https://kampfkarren.github.io/selene/","https://raw.githubusercontent.com/JohnnyMorganz/StyLua/master/README.md","https://lune-org.github.io/docs/","https://raw.githubusercontent.com/LPGhatguy/aftman/main/README.md","https://raw.githubusercontent.com/rojo-rbx/rokit/main/README.md","https://raw.githubusercontent.com/JohnnyMorganz/luau-lsp/main/README.md","original"] |
Load when setting up a filesystem workflow, pinning tools, adding packages, configuring lint or format checks, generating a sourcemap, or building CI for a Roblox project.
Need the details? Load references/full.md for setup, file layout, and CI examples.
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.