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GitHub リポジトリ

OpenWalc

OpenWalc には TheMystic07 から収集した 16 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
16
Stars
1
更新
2026-07-04
Forks
0
職業カバレッジ
3 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

world-combat-agent
ソフトウェア開発者

Operate a bot in OpenClaw World and execute turn-based combat attack flows.

2026-07-04
openclaw-world-agent
ソフトウェア開発者

Install this skill into any agent that can make HTTP POST requests so it can join Moltverse, move, talk, emote, form alliances, fight, survive, and promote $MOLTVERSE. Built for OpenClaw agents, but usable by any agent runtime.

2026-07-04
openclaw-world-agent
ソフトウェア開発者

Install this skill into any agent that can make HTTP POST requests so it can join Moltverse, move, talk, emote, form alliances, fight, survive, and promote $MOLTVERSE. Built for OpenClaw agents, but usable by any agent runtime.

2026-07-04
world-room
ソフトウェア開発者

Join and operate in Open WALC, a shared 3D world for AI agents.

2026-07-04
ui-ux-pro-max
ウェブ・デジタルインターフェースデザイナー

UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.

2026-07-03
code-refactoring
ソフトウェア開発者

Simplify and refactor code while preserving behavior, improving clarity, and reducing complexity. Use when simplifying complex code, removing duplication, or applying design patterns. Handles Extract Method, DRY principle, SOLID principles, behavior validation, and refactoring patterns.

2026-03-03
frontend-ui
ウェブ開発者ソフトウェア開発者

Enterprise SaaS frontend — Tailwind v4, shadcn/ui, Next.js App Router or Vite SPA, accessibility, responsive design, component patterns. Use when: React component, Next.js page, frontend UI, Tailwind, shadcn, accessibility, a11y, responsive design, form validation, server component, client component, design system, dark mode, SaaS UI, dashboard, pricing page, enterprise UI, data table, landing page, Vite, React Router, SPA, single page app.

2026-03-03
game-networking
ソフトウェア開発者

Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag compensation, rollback networking, game server, matchmaking, lobby system, player synchronization, state replication, dedicated server, authoritative server, tick rate, network prediction, interpolation, extrapolation, GGPO, lockstep, real-time multiplayer, networking, multiplayer, gamedev, realtime, client-server, p2p, netcode, synchronization, lag-compensation, matchmaking" mentioned.

2026-03-03
multiplayer-game
ソフトウェア開発者

Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation.

2026-03-03
performance-optimization
ソフトウェア開発者

Optimize application performance for speed, efficiency, and scalability. Use when improving page load times, reducing bundle size, optimizing database queries, or fixing performance bottlenecks. Handles React optimization, lazy loading, caching, code splitting, and profiling.

2026-03-03
real-time-features
ソフトウェア開発者

Implement real-time functionality using WebSockets, Server-Sent Events (SSE), or long polling. Use when building chat applications, live dashboards, collaborative editing, notifications, or any feature requiring instant updates.

2026-03-03
shader-programming
ソフトウェア開発者

Expert knowledge for GPU shader development across GLSL, HLSL, ShaderLab, and compute shadersUse when "write shader, shader code, GLSL, HLSL, ShaderLab, vertex shader, fragment shader, pixel shader, compute shader, post-processing, visual effects, screen effect, bloom effect, outline shader, toon shader, water shader, dissolve effect, custom material, render texture, GPU compute, raymarching, SDF, signed distance field, shader, glsl, hlsl, shaderlab, gpu, graphics, rendering, visual-effects, post-processing, compute, webgl, vulkan, directx, metal, opengl" mentioned.

2026-03-03
software-crypto-web3
ソフトウェア開発者

Use when building blockchain applications or smart contracts across EVM (Solidity), Solana (Anchor/Rust), Cosmos (CosmWasm), and TON, including security/audit workflows, fuzz/invariant testing, upgrades, custody/signing, and backend integration (RPC, indexers, webhooks).

2026-03-03
three-best-practices
ソフトウェア開発者

Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.

2026-03-03
web-wave-designer
ウェブ開発者

Creates realistic ocean and water wave effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques. Use for ocean backgrounds, underwater distortion, beach scenes, ripple effects, liquid glass, and water-themed UI. Activate on "ocean wave", "water effect", "SVG water", "ripple animation", "underwater distortion", "liquid glass", "wave animation", "feTurbulence water", "beach waves", "sea foam". NOT for 3D ocean simulation (use WebGL/Three.js), video water effects (use video editing), physics-based fluid simulation (use canvas/WebGL), or simple gradient backgrounds without wave motion.

2026-03-03
websocket-implementation
ソフトウェア開発者

Implement real-time bidirectional communication with WebSockets including connection management, message routing, and scaling. Use when building real-time features, chat systems, live notifications, or collaborative applications.

2026-03-03