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TimelessP
GitHub クリエイタープロフィール

TimelessP

4 件の GitHub リポジトリにある 19 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
19
リポジトリ
4
更新
2026-06-01
リポジトリエクスプローラー

リポジトリと代表的な skills

game-menu-system
ソフトウェア開発者

Build a data-driven, attribute-controlled game menu system with concurrent gameplay and simulation, custom actions, and in-place value updates.

2026-05-25
mobile-webgl-rendering-debugging
ソフトウェア開発者

Diagnose and fix browser 3D rendering bugs that appear only on some phones or GPUs, especially in Three.js WebGL scenes using dynamic textures, shadows, lighting, and custom materials. Use when a model looks dark, black, missing, inverted, or otherwise wrong on one mobile device but fine on desktop or other phones.

2026-05-07
threejs-browser-game-dev
ソフトウェア開発者

Build browser-based Three.js 3D games with sane axis conventions, disciplined scene graphs, stable camera and lighting setup, procedural geometry patterns, and practical debugging habits. Use when creating or refactoring a Three.js game so transforms, materials, and coordinate systems stay understandable.

2026-05-07
rts-games
ウェブ開発者

Build real-time strategy games as single-page HTML, CSS, and JavaScript apps. Use when creating or refining RTS mechanics, data-driven units and buildings, command routing, combat orders, capture and service systems, air units, fog of war, AI factions, HUDs, and browser-based RTS game loops.

2026-04-04
rts-rendering-persistence
ソフトウェア開発者

Build rendering, minimap, fog, and save systems for RTS games. Use when implementing backbuffer rendering, procedural sprites, minimap layers, fog-of-war visuals, JSON snapshots, restore pipelines, and browser RTS state persistence.

2026-04-04
rts-ai-doctrine
ソフトウェア開発者

Design layered AI for real-time strategy games. Use when building RTS economy phases, scouting, enemy memory, tactical assignments, air doctrine, objective scoring, and non-cheating browser RTS opponents.

2026-04-04
rts-pathfinding
ソフトウェア開発者

Implement movement, occupancy, and pathfinding for RTS games. Use when building grid traversal, traversal costs, reservations, spawn cells, approach cells, transport unloading, and formation-friendly browser RTS movement.

2026-04-04
sidescroller-spa-game-dev
ソフトウェア開発者

Build polished single-file side-scroller SPA games with vanilla JS, SVG/DOM rendering, robust input, camera systems, theming, modal UX, and PWA/mobile compatibility. Use when creating or refining production-quality side-scroller web games.

2026-03-01
このリポジトリの収集済み skills 13 件中、上位 8 件を表示しています。
4 件中 4 件のリポジトリを表示
すべてのリポジトリを表示しました