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tomkrikorian
GitHub クリエイタープロフィール

tomkrikorian

2 件の GitHub リポジトリにある 24 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
24
リポジトリ
2
更新
2026-06-28
リポジトリエクスプローラー

リポジトリと代表的な skills

arkit-camera-access-providers
ソフトウェア開発者

Build and debug ARKit camera access providers for visionOS 27: CameraFrameProvider and CameraRegionProvider. Use when accessing camera frame streams, region-scoped camera content, custom computer-vision pipelines, or troubleshooting camera-access authorization, entitlement, enterprise, format, and support issues.

2026-06-20
arkit-hand-tracking-provider
ソフトウェア開発者

Build and debug HandTrackingProvider on visionOS 27. Use when implementing hand anchors, hand joint transforms, custom hand gestures, hand-driven interactions, hand visualizations, or troubleshooting hand-tracking authorization, support, and lifecycle behavior.

2026-06-20
arkit-reference-tracking-providers
ソフトウェア開発者

Build and debug ARKit reference and marker tracking providers for visionOS 27: ImageTrackingProvider, ObjectTrackingProvider, BarcodeDetectionProvider, and AccessoryTrackingProvider. Use when anchoring to known images, tracked 3D reference objects, barcodes, or supported accessories.

2026-06-20
arkit-rendering-context-providers
ソフトウェア開発者

Build and debug ARKit rendering-context providers for visionOS 27: EnvironmentLightEstimationProvider, StereoPropertiesProvider, and VisualFidelityProvider. Use when matching virtual lighting to the environment, informing custom stereo rendering, coaching device fit, or tuning foveated field of view.

2026-06-20
arkit-spatial-tracking-providers
ソフトウェア開発者

Build and debug ARKit spatial tracking providers for visionOS 27: WorldTrackingProvider, PlaneDetectionProvider, SceneReconstructionProvider, RoomTrackingProvider, and SharedCoordinateSpaceProvider. Use when implementing world anchors, device pose queries, surface placement, mesh reconstruction, room context, or shared coordinate spaces.

2026-06-20
arkit-visionos-developer
ソフトウェア開発者

Router for ARKit features on visionOS 27, including ARKitSession setup, authorization, provider selection, anchor processing, and RealityKit integration. Use when choosing an ARKit provider set, combining multiple ARKit providers, or troubleshooting shared ARKit lifecycle behavior before routing to focused provider skills.

2026-06-20
coding-standards-enforcer
ソフトウェア開発者

Enforce repository coding standards for Swift 6.2 strict concurrency, actor isolation, @Observable models, SWIFT_APPROACHABLE_CONCURRENCY, @concurrent functions, and modern Swift APIs across visionOS app code. Use when reviewing, writing, or migrating Swift code in this plugin's scope.

2026-06-20
realitykit-animation-physics
ソフトウェア開発者

Implement and debug RealityKit animation, character controllers, skeletal poses, IK, body tracking, blendshapes, animation graphs, retargeting, root motion, navigation, behavior trees, collision, physics bodies, joints, forces, particles, compute simulations, and cloth on visionOS 27. Use when a RealityKit task is primarily about motion, character behavior, physical simulation, hit-test collision shape details, particle simulation, or animation/physics troubleshooting.

2026-06-20
このリポジトリの収集済み skills 22 件中、上位 8 件を表示しています。
2 件中 2 件のリポジトリを表示
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