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toverux

5 件の GitHub リポジトリにある 43 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
43
リポジトリ
5
更新
2026-07-25
リポジトリエクスプローラー

リポジトリと代表的な skills

codebase-design
ソフトウェア開発者

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

2026-07-25
commit
ソフトウェア開発者

Scan the session for compound-worthy learnings, then commit the working tree with a repo-appropriate, value-communicating message.

2026-07-25
compound-refresh
ソフトウェア開発者

Garbage-collect the knowledge stores — audit docs/solutions/ and AGENTS.md against the current code.

2026-07-25
compound
ソフトウェア開発者

Capture this session's durable learnings and route each to the right knowledge store, every write user-gated. Use at loop end when /commit's opening scan finds candidates, when /diagnosing-bugs closes out a fix, or when the user wants to capture, remember, or write down a learning, convention, gotcha, or preference.

2026-07-25
diagnosing-bugs
ソフトウェア開発者

Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.

2026-07-25
grilling
プロジェクト管理専門家

Grill the user relentlessly about a plan, decision, or idea. Use when the user wants to be grilled about a plan, wants a decision stress-tested, or when requirements are fuzzy before a spec is written.

2026-07-25
handoff
ソフトウェア開発者

Compact the conversation into a handoff document a fresh session can resume from.

2026-07-25
implement
ソフトウェア開発者

Implement a spec or a single ticket, driving TDD at the seams agreed in the spec.

2026-07-25
このリポジトリの収集済み skills 19 件中、上位 8 件を表示しています。
instrument-ionwake-browser
ソフトウェア開発者

Drive and read Ionwake's `__ionwake*` window instrumentation hooks (`__ionwakeScene` on /play, `__ionwakeShipyard` on /shipyard, and the dev-only `__ionwake` debug flags) from outside the page via the Chrome DevTools MCP. Use to read live sim/scene/clock state, screenshot the running app, drive the shipyard, load ship models, inspect a ship schema, log the WebTransport wire, or keep a backgrounded tab stepping.

2026-06-23
handoff
その他コンピュータ職

Compact the current conversation into a handoff document for another agent to pick up.

2026-06-19
writing-great-skills
その他コンピュータ職

Reference for writing and editing skills well — the vocabulary and principles that make a skill predictable.

2026-06-19
ask-matt
その他コンピュータ職

Ask which skill or flow fits your situation. A router over the user-invoked skills in this repo.

2026-06-19
grill-gamedesign
特殊効果アーティスト・アニメーター

Interview the user relentlessly about a game design concept or design until reaching shared understanding, stress-testing the concept and resolving each branch of the decision tree.

2026-06-19
grill-with-docs
ソフトウェア開発者

A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.

2026-06-19
grilling
プロジェクト管理専門家

Interview the user relentlessly about a plan or design. Use when the user wants to stress-test a plan before building, or uses any 'grill' trigger phrases.

2026-06-19
implement
ソフトウェア開発者

Implement a piece of work based on a PRD or set of issues.

2026-06-19
このリポジトリの収集済み skills 15 件中、上位 8 件を表示しています。
coherent-gameface
ソフトウェア開発者

How the game's UI engine (Coherent Gameface / Cohtml) differs from a real browser, and the workarounds this codebase already uses. Use when writing or debugging the HTML/CSS/JS UI under HallOfFame/UI/src, when a CSS property, HTML element, or Web API behaves unexpectedly in-game, or when the user mentions cohtml, gameface, or coherent.

2026-07-01
cs-offengine-testing
ソフトウェア品質保証アナリスト・テスター

Write and run the mod's C# unit tests off-engine (net48 + xUnit). Use when writing or running C# tests, when a test hits an engine-bound type (Unity native call, Colossal.Logging.ILog, HttpQueries) or throws TypeLoadException off-engine, or when deciding where to put logic so it stays testable (plain Services/, not ECS Systems/).

2026-06-29
general-guidelines
ソフトウェア開発者

Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.

2026-06-29
mise
ソフトウェア開発者

Provides expert guidance on mise (mise-en-place) — a polyglot dev tool and environment orchestrator that manages runtimes, environment variables, and project tasks. This skill should be used when users ask about mise configuration (mise.toml), installing or switching tool versions (Node, Python, Go, .NET, etc.), the mise task runner, environment variable management, secrets with SOPS/fnox, backends (ubi, cargo, npm, aqua), Lua plugins, shell hooks, migrating from asdf/nvm/direnv, or debugging with mise doctor.

2026-06-28
ui-testing
ソフトウェア品質保証アナリスト・テスター

Write and run the mod's UI tests with bun (pure-logic tests and React component tests). Use when writing or running UI tests, when a component test must render against the real game bundle / cs2/* modules, when configuring value bindings or asserting outbound triggers in a test, or when the game bundle fails to load / react injection anchors drift after a game update.

2026-06-28
5 件中 5 件のリポジトリを表示
すべてのリポジトリを表示しました
toverux Agent Skills | SkillsMP