Skip to main content
Manusで任意のスキルを実行
ワンクリックで
GitHub リポジトリ

phaser4-gamedev

phaser4-gamedev には Yakoub-ai から収集した 20 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
20
Stars
15
更新
2026-05-01
Forks
0
職業カバレッジ
2 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

phaser-animation
ソフトウェア開発者

This skill should be used when the user asks to "create animation", "animate sprite", "add tweens", "sprite animation not playing", "character animations", "easing", "tween timeline", "idle animation", "walk animation", "fade in", "fade out", or "scale animation".

2026-05-01
phaser-audio
ソフトウェア開発者

This skill should be used when the user asks to "add sound", "play music", "audio not working", "add background music", "sound effects", "mute button", "audio sprite", "game audio", "play sound effect", or "music won't play".

2026-05-01
phaser-debugger
ソフトウェア開発者

This skill should be used when the user reports a Phaser 4 bug, black screen, missing sprite, failed collision, broken physics, animation issue, crash, console error, performance problem, slow game, save/load issue, mobile runtime issue, or unexpected gameplay behavior.

2026-05-01
phaser-migrate
ソフトウェア開発者

This skill should be used when the user asks to "migrate from Phaser 3", "upgrade to Phaser 4", "convert my v3 game", "Phaser 3 to 4 migration", "update Phaser version", "my Phaser 3 game broke after upgrading", "behavior changed after RC upgrade", "RC6 to RC7 migration", or has code that uses deprecated or removed Phaser 3 APIs or behavior that silently drifted between Phaser 4 RC releases.

2026-05-01
phaser-physics
ソフトウェア開発者

This skill should be used when the user asks to "add physics", "set up collisions", "implement gravity", "create a platformer", "add physics to sprite", "detect overlaps", "create collision groups", "make objects bounce", "top-down movement", "set velocity", "apply forces", "enable arcade physics", or needs any Arcade Physics configuration in Phaser 4.

2026-05-01
phaser-scene
ソフトウェア開発者

This skill should be used when the user asks to "create a scene", "add a new scene", "make a menu scene", "create a game over screen", "add a level", "set up scene transitions", "create a pause screen", "add a preloader", "create a HUD overlay", or needs any Phaser 4 scene created, structured, or connected to other scenes.

2026-05-01
phaser-ui
ソフトウェア開発者

This skill should be used when the user asks to "add health bar", "create menu", "UI elements", "dialog box", "inventory system", "create buttons", "HUD overlay", "score display", "minimap", "progress bar", "bitmap text", "interactive button", or "UI layout".

2026-05-01
phaser-architect
ソフトウェア開発者

This skill should be used when the user asks to design a Phaser 4 game, plan game architecture, structure scenes, organize game state, define scene flow, choose module boundaries, or review/refactor an existing Phaser project architecture before implementation.

2026-04-25
phaser-asset-advisor
ソフトウェア開発者

This skill should be used when the user asks about Phaser 4 asset loading, sprite sheets, texture atlases, image optimization, preloader scenes, loading bars, tile map assets, audio formats, bitmap fonts, free game assets, generated placeholder assets, asset organization, or asset pipeline performance.

2026-04-25
phaser-coder
ソフトウェア開発者

This skill should be used when the user asks to implement Phaser 4 game code, create or edit scenes, add players, enemies, scoring, collectibles, movement, shooting, animations, input, physics behavior, game objects, or complete gameplay features in TypeScript.

2026-04-25
phaser-analyze
ソフトウェア品質保証アナリスト・テスター

This skill should be used when the user asks to "analyze my game", "review my Phaser project", "audit project health", "find bottlenecks", "refactor my game", "improve my code", "optimize my project", "what's wrong with my game", "code review Phaser", or "assess architecture".

2026-04-22
phaser-build
ソフトウェア開発者

This skill should be used when the user asks to "build my game", "run my Phaser game", "start dev server", "deploy my game", "fix build errors", "configure Vite for Phaser", "game won't build", "TypeScript errors in Phaser", "publish to itch.io", or needs to compile, run, troubleshoot, or deploy a Phaser 4 project.

2026-04-22
phaser-gameobj
ソフトウェア開発者

This skill should be used when the user asks to "add a sprite", "create a player", "add text to game", "create particles", "add a tilemap", "create a group", "add a container", "create game objects", "draw shapes", "add UI elements", "create a camera", "add depth", or needs to add any visual, interactive, or logical element to a Phaser 4 scene.

2026-04-22
phaser-gdd
ソフトウェア開発者

This skill should be used when the user asks to "write a game design document", "create a GDD", "design my game", "document game mechanics", "plan game progression", "define core loop", "art direction", "audio design plan", "monetization strategy", "game concept document", "plan my game before coding", or wants to produce a structured design document for a Phaser 4 game before writing any code.

2026-04-22
phaser-init
ソフトウェア開発者

This skill should be used when the user asks to "create a Phaser game", "initialize a Phaser 4 project", "scaffold a Phaser project", "set up a new game", "start a Phaser project", "bootstrap a game", "npm create phaser", or wants to start a Phaser 4 project from scratch.

2026-04-22
phaser-input
ソフトウェア開発者

This skill should be used when the user asks to "handle input", "keyboard controls", "mouse click", "touch controls", "gamepad support", "drag and drop", "virtual joystick", "WASD movement", "detect click", "pointer events", "keyboard shortcut", or "input manager".

2026-04-22
phaser-matter
ソフトウェア開発者

This skill should be used when the user asks to "Matter physics", "realistic physics", "polygon collision", "joints", "constraints", "complex physics shapes", "Matter.js", "ragdoll", "hinge joint", "compound body", "physics sensor", etc.

2026-04-22
phaser-mobile
ソフトウェア開発者

This skill should be used when the user asks to "mobile game", "responsive game", "touch controls", "deploy to phone", "Capacitor", "PWA game", "scale manager", "orientation", "iOS game", "Android game", "full screen game", "mobile performance", etc.

2026-04-22
phaser-saveload
ソフトウェア開発者

This skill should be used when the user asks to "save game", "load game", "persist progress", "save state", "local storage", "save slot", "auto-save", "high score", "save settings", "save data", etc.

2026-04-22
phaser-tilemap
ソフトウェア開発者

This skill should be used when the user asks to "add tilemap", "create a level", "Tiled editor", "tile collision", "object layer", "create map", "tilemap not showing", "level design", "tile layer", "game map", "spawn point", "trigger zone", or "map collision".

2026-04-22