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motion-ui
Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns.
Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns.
React 18/19 patterns including hooks discipline, server/client component boundaries, Suspense + error boundaries, form actions, data fetching, state management decision trees, and accessibility-first composition. Use when writing or reviewing React components.
React and Next.js performance optimization patterns adapted from Vercel Engineering's React Best Practices (https://github.com/vercel-labs/agent-skills). Organizes 70+ rules across 8 priority categories — waterfalls, bundle size, server-side, client fetching, re-render, rendering, JS micro-perf, advanced. Use when writing, reviewing, or refactoring React/Next.js code for performance.
React component testing with React Testing Library, Vitest/Jest, MSW for network mocking, accessibility assertions with axe, and the decision boundary between component tests and Playwright/Cypress end-to-end runs. Use when writing or fixing tests for React components, hooks, or pages.
Agent-driven scheduling and publishing of social media posts across 13 platforms via SocialClaw. Use when the user wants to publish to X, LinkedIn, Instagram, Facebook Pages, TikTok, Discord, Telegram, YouTube, Reddit, WordPress, or Pinterest — or when managing campaigns, uploading media, or monitoring post delivery status.
End-to-end marketing campaign planning and execution. Covers audience research, positioning, campaign angle definition, landing page copy, email sequences, social posts, ad copy, short-form video scripts, and content calendars. Use as the orchestration layer for multi-channel product launches.
Accessibility patterns for React and Next.js — semantic HTML, ARIA attributes, form labeling, keyboard navigation, focus management, and screen reader support. Use when building any interactive UI component or form.
| name | motion-ui |
| description | Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns. |
| origin | ECC |
Production-ready UI motion system for React / Next.js.
Focused on performance, accessibility, and usability — not decoration.
Use this motion system when motion:
Motion must:
If it does none → remove it.
npm install motion
motion/react - default for current Motion for React projects (package: motion)framer-motion - legacy import path for projects that still depend on Framer MotionDo not mix. Mixing causes conflicting internal schedulers and broken AnimatePresence contexts — components from one package will not coordinate exit animations with components from the other.
To check which version your project uses:
cat package.json | grep -E '"motion"|"framer-motion"'
Always import from one source consistently:
// Correct (modern)
import { motion, AnimatePresence } from "motion/react"
// Correct (legacy)
import { motion, AnimatePresence } from "framer-motion"
// Never mix both in the same project
// motionTokens.ts
export const motionTokens = {
duration: {
fast: 0.18,
normal: 0.35,
slow: 0.6
},
// Use these as the `ease` value inside a `transition` object:
// transition={{ duration: motionTokens.duration.normal, ease: motionTokens.easing.smooth }}
easing: {
smooth: [0.22, 1, 0.36, 1] as [number, number, number, number],
sharp: [0.4, 0, 0.2, 1] as [number, number, number, number]
},
distance: {
sm: 8,
md: 16,
lg: 24
}
}
Usage example:
import { motionTokens } from "@/lib/motionTokens"
<motion.div
initial={{ opacity: 0, y: motionTokens.distance.md }}
animate={{ opacity: 1, y: 0 }}
transition={{
duration: motionTokens.duration.normal,
ease: motionTokens.easing.smooth
}}
/>
Safe
Avoid
Rule: responsiveness > smoothness
The heuristic combines CPU core count and available memory for a more reliable signal. deviceMemory is available on Chrome/Android; the fallback covers Safari and Firefox.
const isLowEnd =
typeof navigator !== "undefined" && (
// Low memory (Chrome/Android only; undefined elsewhere → treat as capable)
(navigator.deviceMemory !== undefined && navigator.deviceMemory <= 2) ||
// Few cores AND no memory API (covers Safari/Firefox on weak hardware)
(navigator.deviceMemory === undefined && navigator.hardwareConcurrency <= 4)
)
const duration = isLowEnd ? 0.2 : 0.4
import { motion, useReducedMotion } from "motion/react"
export function FadeIn() {
const reduce = useReducedMotion()
return (
<motion.div
initial={{ opacity: 0, y: reduce ? 0 : 24 }}
animate={{ opacity: 1, y: 0 }}
/>
)
}
@media (prefers-reduced-motion: reduce) {
.motion-safe-transition {
transition: opacity 0.2s;
}
.motion-reduce-transform {
transform: none !important;
}
}
<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>
| Scenario | Pattern |
|---|---|
| Hover feedback | whileHover |
| Tap / press feedback | whileTap |
| Reveal on scroll | whileInView |
| Scroll-linked value | useScroll + useTransform |
| Conditional mount/unmount | AnimatePresence |
| Small layout shifts (single element, < ~300px change) | layout prop |
| Large layout shifts or full-page reflows | Avoid layout; use CSS transitions or page-level routing instead |
| Complex, imperative sequences | useAnimate |
Why avoid
layouton large containers? Framer's layout animation usestransformto reconcile positions, but on elements that span the full viewport or trigger deep reflow, the measurement cost causes visible jank and CLS. Prefer CSS Grid/Flexbox transitions or coordinate withlayoutIdon specific child elements only.
layoutId (must be unique per mounted instance)AnimatePresence (see mode guidance below)modeAlways specify mode explicitly — the default ("sync") runs enter and exit simultaneously, which causes visual overlap in most UI patterns.
mode | When to use |
|---|---|
"wait" | Exit completes before enter starts. Use for modals, toasts, page transitions. |
"sync" (default) | Enter and exit overlap. Use only when overlap is intentional (e.g., crossfade carousels). |
"popLayout" | Exiting element is popped out of flow immediately; remaining items animate to fill. Use for lists, tabs, dismissible cards. |
// Modal — always use "wait"
<AnimatePresence mode="wait">
{open && <Modal key="modal" />}
</AnimatePresence>
// Dismissible list item — use "popLayout"
<AnimatePresence mode="popLayout">
{items.map(item => <Card key={item.id} />)}
</AnimatePresence>
layoutId)AnimatePresence mode="wait" so exit animation completes before the next modal entersimport React, { useEffect, useRef, useState } from "react"
import { motion, AnimatePresence } from "motion/react"
function useFocusTrap(ref: React.RefObject<HTMLDivElement | null>, active: boolean) {
useEffect(() => {
if (!active || !ref.current) return
const el = ref.current
const focusable = el.querySelectorAll<HTMLElement>(
'button, [href], input, select, textarea, [tabindex]:not([tabindex="-1"])'
)
const first = focusable[0]
const last = focusable[focusable.length - 1]
function handleKey(e: KeyboardEvent) {
if (e.key !== "Tab") return
if (e.shiftKey && document.activeElement === first) {
e.preventDefault()
last?.focus()
} else if (!e.shiftKey && document.activeElement === last) {
e.preventDefault()
first?.focus()
}
}
el.addEventListener("keydown", handleKey)
first?.focus()
return () => el.removeEventListener("keydown", handleKey)
}, [active, ref])
}
function useScrollLock(active: boolean) {
useEffect(() => {
if (!active) return
const prev = document.body.style.overflow
document.body.style.overflow = "hidden"
return () => { document.body.style.overflow = prev }
}, [active])
}
function Modal({ open, closeModal }: { open: boolean; closeModal: () => void }) {
const ref = useRef<HTMLDivElement>(null)
useFocusTrap(ref, open)
useScrollLock(open)
useEffect(() => {
function onKey(e: KeyboardEvent) {
if (e.key === "Escape") closeModal()
}
if (open) window.addEventListener("keydown", onKey)
return () => window.removeEventListener("keydown", onKey)
}, [open, closeModal])
return (
// mode="wait" ensures exit animation finishes before any new modal enters
<AnimatePresence mode="wait">
{open && (
<motion.div
role="dialog"
aria-modal="true"
aria-labelledby="modal-title"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
transition={{ duration: 0.2 }}
className="fixed inset-0 flex items-center justify-center bg-black/40"
>
<motion.div
ref={ref}
initial={{ scale: 0.95, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
exit={{ scale: 0.95, opacity: 0 }}
transition={{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }}
className="bg-white p-6 rounded"
>
<h2 id="modal-title">Dialog Title</h2>
<button onClick={closeModal}>Close</button>
</motion.div>
</motion.div>
)}
</AnimatePresence>
)
}
export function Example() {
const [open, setOpen] = useState(false)
return (
<>
<button onClick={() => setOpen(true)}>Open</button>
<Modal open={open} closeModal={() => setOpen(false)} />
</>
)
}
initial explicitly)"use client" in Next.js App RouterCheck:
motion/react and framer-motion)"use client" directive in Next.js App Routerkey prop on AnimatePresence childrenlayout prop misuse on large containers causing reflow jankrole="dialog", aria-modal="true")useReducedMotion + CSS media query)AnimatePresence mode set explicitly on all usage siteswidth, height, top, left)staggerChildren ≤ 0.1s; beyond that it feels slow)layout on large or full-viewport containersmode on AnimatePresence (default "sync" causes visual overlap)Motion is interaction design.
If motion does not improve UX → remove it.
import { motion } from "motion/react"
export function Button() {
return (
<motion.button
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.97 }}
transition={{ duration: 0.15, ease: [0.4, 0, 0.2, 1] }}
>
Click me
</motion.button>
)
}
import { motion, useReducedMotion } from "motion/react"
export function FadeIn() {
const reduce = useReducedMotion()
return (
<motion.div
initial={{ opacity: 0, y: reduce ? 0 : 24 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: reduce ? 0.1 : 0.35, ease: [0.22, 1, 0.36, 1] }}
/>
)
}
import { motion } from "motion/react"
const container = {
hidden: {},
visible: {
transition: { staggerChildren: 0.08 } // keep ≤ 0.1s to avoid sluggishness
}
}
const item = {
hidden: { opacity: 0, y: 10 },
visible: { opacity: 1, y: 0, transition: { duration: 0.3, ease: [0.22, 1, 0.36, 1] } }
}
export function List() {
return (
<motion.ul variants={container} initial="hidden" animate="visible">
{[1, 2, 3].map(i => (
<motion.li key={i} variants={item}>Item {i}</motion.li>
))}
</motion.ul>
)
}
import { motion, AnimatePresence } from "motion/react"
export function Modal({ open }: { open: boolean }) {
return (
<AnimatePresence mode="wait">
{open && (
<motion.div
initial={{ opacity: 0, scale: 0.95 }}
animate={{ opacity: 1, scale: 1 }}
exit={{ opacity: 0, scale: 0.95 }}
transition={{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }}
/>
)}
</AnimatePresence>
)
}
import { useScroll, useTransform, motion } from "motion/react"
export function Parallax() {
const { scrollYProgress } = useScroll()
const y = useTransform(scrollYProgress, [0, 1], [0, -80])
return <motion.div style={{ y }} />
}
import { motion } from "motion/react"
export function Skeleton() {
return (
<motion.div
className="bg-gray-200 h-6 w-full rounded"
animate={{ opacity: [0.5, 1, 0.5] }}
transition={{
duration: 1.5, // comfortable pulse — was missing, caused fast flash
repeat: Infinity,
ease: "easeInOut"
}}
/>
)
}
import { motion } from "motion/react"
// layoutId must be unique per mounted instance.
// If multiple instances can exist simultaneously, append a unique id:
// layoutId={`shared-${item.id}`}
export function Shared() {
return <motion.div layoutId="shared" />
}