Branching and state-modeling clarity in C/C++. Use when writing or refactoring logic that branches on discrete values: if/else-if ladders, status flags, mode or state ints, or anything that should be an enum plus an exhaustive switch. Covers enum class over magic ints, exhaustive switch over nested if, early-return guard clauses, table dispatch, and when each is the right call.
Branching and state-modeling clarity in C/C++. Use when writing or refactoring logic that branches on discrete values: if/else-if ladders, status flags, mode or state ints, or anything that should be an enum plus an exhaustive switch. Covers enum class over magic ints, exhaustive switch over nested if, early-return guard clauses, table dispatch, and when each is the right call.
Control-Flow Clarity
The goal: a reviewer verifies correctness by reading, not by tracing. Branching
that mirrors the problem's shape is self-evident; branching that encodes it in
ad-hoc ints and nesting forces the reader to reconstruct intent.
Core moves
Model a closed set of states/modes as an enum class, not ints or bools.
A variable kept honest by a comment ("0 = hidden, 1 = showing, 2 = confirm")
is a latent bug. Make it an enum and the comment becomes the type.
Dispatch on an enum with an exhaustive switch, no default. This
codebase relies on it: omitting default lets the compiler flag the
unhandled case when someone adds an enum value. A default: that swallows the
unknown case throws that safety away. Add default only when "every other
value does nothing" is a deliberate, documented decision.
Replace nested if/else-if ladders that branch on one discriminant with a
switch. If each branch only maps input to a value, prefer a lookup table
(static constexpr array) over both.
Prefer early-return guard clauses over nested success bodies. Handle the
error/empty/skip cases first and return; keep the main path at the left
margin.
When NOT to switch
Branches test unrelated conditions, not one discriminant: a guarded if
sequence is honest; a switch would be forced.
Two outcomes on a genuine boolean: keep the if.
The discriminant is an open or unbounded set (arbitrary ints, strings): table
or map, not a switch.
Enum hygiene
enum class by default for type safety. Plain enum only when values must
implicitly convert (e.g. a value that doubles as a UI dropdown index), and
then give it a trailing _COUNT sentinel for safe bounds/iteration, matching
the existing settings enums.
Name the discriminant after what it selects, not its storage:
Orientation orientation, not uint8_t mode.
No magic numeric codes for states. If you write a comment mapping numbers to
meanings, you owe an enum.
Self-review
No int/bool standing in for a closed set of modes; it is an enum class.
Enum dispatch is an exhaustive switch with no catch-all default (or
the default is a documented deliberate choice).
No nested if/else-if ladder on a single discriminant that should be a
switch or a table.
Error/skip cases are early-return guards; the happy path is not buried.
No magic numbers where a named enum or constexpr would state the intent.