ワンクリックで
ironclad
// Use this when the current run is Ironclad. Trigger it on new runs, after automated compaction summaries, and for Ironclad card, route, shop, reward, and combat decisions.
// Use this when the current run is Ironclad. Trigger it on new runs, after automated compaction summaries, and for Ironclad card, route, shop, reward, and combat decisions.
Use this when planning for, entering, or playing an elite or boss fight. Trigger it before pathing into hard fights, before committing combat lines in elites or bosses, when the hard fight is new or unclear and needs STS1 parallel reasoning, and after those fights when updating durable lessons.
Use this for combat turn planning and execution. Trigger it before taking combat turns, when deciding whether a turn is easy or hard, when a fight presents setup vs tempo tension, when cost changes or free-card effects appear, and whenever you need general combat heuristics that are not boss-or-elite specific.
Use this when the current screen is a merchant or when planning a shop line from map pressure, gold, deck state, relics, and potions. Trigger it before buying, before leaving a shop, and when a forced elite or boss makes the shop an immediate survival checkpoint. Shops are hard decisions, so prefer reading them with `--hard`.
Use this at the start of an act, or whenever act-level planning resets after a compaction summary or major state change. Trigger it to re-evaluate deck shape, route goals, elite readiness, and act-specific priorities.
Use this at the start of Act 1 and for Act 1 route, reward, elite, boss, and survival decisions. Trigger it on new runs, whenever Act 1 pathing changes, before Act 1 elite or boss commitments, and when documenting new Act 1 encounters.
Use this at the start of Act 2 and for Act 2 route, reward, elite, boss, and survival decisions. Trigger it when Act 2 begins, whenever Act 2 pathing changes, before Act 2 elite commitments, and when documenting new Act 2 encounters.
| name | ironclad |
| description | Use this when the current run is Ironclad. Trigger it on new runs, after automated compaction summaries, and for Ironclad card, route, shop, reward, and combat decisions. |
Use this as the character-level operating note for Ironclad runs.
Read these before acting in an Ironclad run:
/home/igorw/Work/STS2/.agents/skills/ironclad/references/core-plan.md/home/igorw/Work/STS2/.agents/skills/ironclad/references/card-and-relic-priorities.md/home/igorw/Work/STS2/.agents/skills/combat/references/heuristics.md/home/igorw/Work/STS2/.agents/skills/act-start/references/rewards-and-deck-shape.md/home/igorw/Work/STS2/vault/runsIf the current decision is an elite or boss commitment, also read /home/igorw/Work/STS2/.agents/skills/boss-and-elite-fights/SKILL.md and its required references.
This skill and its matching references are living documents. Improve them as new things are found. Do not append drift. Edit and rewrite to keep them sharp and short, and add references when needed.