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threejs
// Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
// Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
Integrate Bunny.net services (CDN, Storage, Stream, DNS, Edge Scripting, Shield, Magic Containers, Optimizer, Database). Use when building with Bunny.net APIs, deploying to Bunny CDN, uploading files to Edge Storage, managing video streaming, configuring DNS zones, writing edge scripts, setting up WAF/DDoS protection, deploying containers, or optimizing images. Triggers on "bunny", "bunnycdn", "b-cdn", "pull zone", "edge storage", "bunny stream".
Master context engineering for AI agent systems. Use when designing agent architectures, debugging context failures, optimizing token usage, implementing memory systems, building multi-agent coordination, evaluating agent performance, or developing LLM-powered pipelines. Covers context fundamentals, degradation patterns, optimization techniques (compaction, masking, caching), compression strategies, memory architectures, multi-agent patterns, LLM-as-Judge evaluation, tool design, and project development.
Process and generate multimedia content using Google Gemini API. Capabilities include analyze audio files (transcription with timestamps, summarization, speech understanding, music/sound analysis up to 9.5 hours), understand images (captioning, object detection, OCR, visual Q&A, segmentation), process videos (scene detection, Q&A, temporal analysis, YouTube URLs, up to 6 hours), extract from documents (PDF tables, forms, charts, diagrams, multi-page), generate images (text-to-image, editing, composition, refinement). Use when working with audio/video files, analyzing images or screenshots, processing PDF documents, extracting structured data from media, creating images from text prompts, or implementing multimodal AI features. Supports multiple models (Gemini 2.5/2.0) with context windows up to 2M tokens.
Web testing with Playwright, Vitest, k6. E2E/unit/integration/load/security/visual/a11y testing. Use for test automation, flakiness, Core Web Vitals, mobile gestures, cross-browser.
Deploy to Cloudflare (Workers, R2, D1), Docker, GCP (Cloud Run, GKE), Kubernetes (kubectl, Helm). Use for serverless, containers, CI/CD, GitOps, security audit.
Systematic debugging frameworks for finding and fixing bugs - includes root cause analysis, defense-in-depth validation, and verification protocols
| name | threejs |
| description | Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators. |
| license | MIT |
| version | 2.0.0 |
Build high-performance 3D web applications using Three.js - a cross-browser WebGL/WebGPU library.
Use when working with:
references/00-fundamentals.md - Fundamentalsreferences/01-getting-started.md - Scene setup, basic geometries, materials, lights, rendering loopreferences/02-loaders.md - GLTF, FBX, OBJ, texture loadersreferences/03-textures.md - Types, mapping, wrapping, filteringreferences/04-cameras.md - Perspective, orthographic, controlsreferences/05-lights.md - Types, shadows, helpersreferences/06-animations.md - Clips, mixer, keyframesreferences/07-math.md - Vectors, matrices, quaternions, curvesreferences/18-geometry.md - Built-in shapes, BufferGeometry, custom geometry, instancingreferences/11-materials.md - PBR, basic, phong, lambert, physical, toon, normal, depth, raw, shader materials, material propertiesreferences/08-interaction.md - Raycasting, picking, transformsreferences/09-postprocessing.md - Passes, bloom, SSAO, SSRreferences/10-controls.md - Orbit, transform, first-personreferences/11-materials-advanced.md - PBR, custom shadersreferences/12-performance.md - Instancing, LOD, batching, cullingreferences/13-node-materials.md - Shader graphs, computereferences/14-physics-vr.md - Ammo, Rapier, Jolt, VR/XRreferences/15-specialized-loaders.md - SVG, VRML, domain-specificreferences/16-webgpu.md - Modern backend, compute shadersreferences/17-shader.md - GLSL, ShaderMaterial, uniforms, custom effects// 1. Scene, Camera, Renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 2. Add Objects
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// 3. Add Lights
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5, 5, 5);
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
// 4. Animation Loop
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();