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sync
// Rigorous multi-platform feature synchronization for Godot AdMob. Use when adding or modifying ad formats, consent flows, or bridge methods to ensure GDScript, C#, Android, and iOS implementations are perfectly in sync.
// Rigorous multi-platform feature synchronization for Godot AdMob. Use when adding or modifying ad formats, consent flows, or bridge methods to ensure GDScript, C#, Android, and iOS implementations are perfectly in sync.
| name | sync |
| description | Rigorous multi-platform feature synchronization for Godot AdMob. Use when adding or modifying ad formats, consent flows, or bridge methods to ensure GDScript, C#, Android, and iOS implementations are perfectly in sync. |
Ensure every bridge feature is implemented consistently across all supported platforms and languages.
platforms/godot_editor/addons/admob/admob.gd or the specific ad format file.
:= for type inference.snake_case for methods.platforms/godot_editor/addons/admob/csharp/.
PascalCase for methods._plugin.Call("method_name") matches the GDScript snake_case.platforms/android/src/.
platforms/ios/src/.
| Feature | GDScript | C# | Android (Kotlin) | iOS (Swift) |
|---|---|---|---|---|
| Dictionary | Dictionary | Dictionary | Map<String, Any> | [String: Any] |
| Array | Array | Array<T> | List<T> | [T] |
| Signal | emit_signal | EmitSignal | emitSignal | emit_signal |
| Method | snake_case | PascalCase | camelCase | camelCase |
./gradlew assembleDebug succeeds.scons platform=ios (or Xcode build) succeeds._on_admob_ where applicable.Synchronize documentation with code changes. Use when modifying APIs, installation steps, or project requirements to ensure MkDocs, README, and AGENTS.md are accurate.
Ensure API parity between GDScript and C#. Use when adding new methods, signals, or features to the plugin bridge to verify that Mono users have identical functionality.
Manage and execute AdMob plugin releases. Use when bumping versions, generating changelogs, or validating GitHub release assets to ensure consistency across Godot, Android, and iOS.