| name | neta-elementum |
| description | Neta Elementum Alchemy Skill - Guides users through creating or updating style element (Elementum) VTokens (Virtual Tokens, TCP). Elementum encapsulates a visual concept (scene, prop, clothing, weapon, pose, atmosphere, meme, etc.) and can be referenced in make_image via /ElementName after creation. Use this skill when users want to create new Elementa, encapsulate visual styles or concepts, or modify existing Elementa. |
Neta Elementum Skill
Through the "Elementum Alchemy" workflow, forge any visual concept into a reusable VToken (Virtual Token, TCP/Elementum). Can be referenced in make_image via /ElementName after creation.
This skill requires the neta-creative skill to use make_image for visual previews.
Command Usage
Create Elementum
Full Alchemy Flow (Recommended)
Follow the four-stage workflow: "Concept Confirmation → Visual Preview → Refinement → Confirmation".
📖 Alchemy Guide - Complete alchemy workflow and best practices
npx -y @talesofai/neta-skills@latest create_elementum \
--name "RE4 Village" \
--artifact_uuid "artifacts[0].uuid from make_image response" \
--prompt "Resident Evil 4 style European medieval village, dilapidated stone houses, burning bonfire, thick fog, dead trees, horror atmosphere, realistic style" \
--description "This element represents the iconic abandoned European village from Resident Evil 4. Use with night, character descriptions, horror atmosphere. Reference image recreates the original game village style." \
--accessibility "PUBLIC"
Update Elementum
Targeted Modifications (Only pass fields you want to change)
📖 Update Guide - Update scenarios and workflow
npx -y @talesofai/neta-skills@latest update_elementum \
--tcp_uuid "element's tcp_uuid" \
--artifact_uuid "new artifacts[0].uuid from make_image" \
--prompt "updated image generation instruction"
npx -y @talesofai/neta-skills@latest update_elementum \
--tcp_uuid "element's tcp_uuid" \
--description "updated usage guide"
Query Existing Elementa
npx -y @talesofai/neta-skills@latest list_my_elementum
npx -y @talesofai/neta-skills@latest list_my_elementum --keyword "village" --page_size 10
npx -y @talesofai/neta-skills@latest search_character_or_elementum --keywords "element name" --parent_type "elementum"
npx -y @talesofai/neta-skills@latest request_character_or_elementum --name "element name"
Reference Documentation
What Elementum Can Represent
Elementum encapsulates a visual concept, with wide applicability:
| Category | Examples |
|---|
| Scene/Environment | Abandoned village, cyberpunk street, starry desert |
| Props/Items | Ancient magic book, future weapon, holy grail |
| Clothing/Style | Hanfu, cyberpunk armor, Lolita dress |
| Poses/Actions | Battle stance, looking back, leap action |
| Atmosphere/Lighting | Afternoon sunlight, cyber neon, mysterious shadow |
| Art Styles | Ink wash, pixel art, comic line art |
| Memes/Expressions | "This is destiny" meme, Star Wars girl |
Usage Recommendations
- Preview before forging - Use
make_image to generate element representative images, confirm satisfaction before calling create_elementum; artifact_uuid is the artifacts[0].uuid from the representative image
- prompt for image models -
prompt is the direct image generation instruction passed to make_image, should be clear, composable, concise and precise; after writing, it should be pasteable directly into make_image --prompt
- description for Agents -
description tells Agents what this element is, how to use it, and any注意事项; recommended format: "This element represents [concept], use by [method], reference image shows [description]"
- ref_image for style anchoring - If there's a specific reference image (e.g., game screenshot, reference scene), pass
ref_image_uuid to let image models anchor the visual style