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libgdx-development

스타6
포크2
업데이트2026년 5월 12일 09:38

Comprehensive libGDX cross-platform game development knowledge base covering project generation via gdx-liftoff, the rendering pipeline, Scene2D and Ashley ECS architecture, Box2D physics, AssetManager lifecycle, Screen management, Tiled map integration, and multi-platform deployment to Desktop (LWJGL3), Android, iOS (RoboVM), and HTML5 (GWT/TeaVM). Includes libGDX 1.14.0 breaking changes and Kotlin compatibility caveats. TRIGGER WHEN: building, implementing, writing, coding, creating, optimizing, or debugging libGDX games; scaffolding or starting new libGDX projects; migrating libGDX versions; choosing libGDX architecture patterns. DO NOT TRIGGER WHEN: the task is general Java/Kotlin work unrelated to libGDX, or the engine is not libGDX (jMonkey, KorGE, Godot, Unity).

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

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SKILL.md
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