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solid-mental-model

스타2
포크2
업데이트2026년 6월 16일 18:03

Use this skill when reasoning about why Solid (SolidJS) code is or is not updating, or before any non-trivial Solid task. Covers Solid's core philosophy: components run **once**, reactivity is **fine-grained**, signals are **getter functions**, props are a **reactive proxy** that must not be destructured, JSX placement determines what is reactive, and tracking scopes (`createEffect`/`createMemo`/JSX) are the only places where signals subscribe. Explains the owner tree, the difference between signals and stores, and why mutating without going through a setter is a no-op. **Almost every Solid bug is a violation of one of these principles** — start here whenever something isn't updating, an effect runs too often or not at all, or you find yourself wishing for a `useEffect`. Triggers on: mental model, fine-grained reactivity, components run once, tracking scope, owner, why isn't this updating, signal vs store, reactive system, Solid philosophy, why doesn't my effect run, why does my prop look stale, destructure p

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Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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