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unity-multiplayer-mobile-webgl

스타0
포크0
업데이트2026년 3월 31일 16:30

Build real-time multiplayer games in Unity (C#) targeting mobile and WebGL2 browsers using Colyseus or Nakama game servers with WebSocket transport. Covers client-server architecture patterns, state synchronization (prediction, interpolation, rollback), Schema-based serialization, room/match lifecycle, matchmaking, reconnection, and cross-platform deployment. Use this skill whenever building Unity multiplayer games, integrating Colyseus or Nakama, handling WebGL2 networking constraints, optimizing multiplayer performance for mobile or browser, choosing between game server frameworks, or deploying multiplayer backends. Also trigger when the user mentions real-time networking in Unity, WebSocket client setup, authoritative servers, lobby/room systems, or network state sync — even if they don't say "multiplayer" explicitly.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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