Skip to main content
Manus에서 모든 스킬 실행
원클릭으로

timefall-add-component

스타4
포크0
업데이트2026년 6월 3일 19:25

Add a brand-new native (C++/entt) component type to the Timefall engine and wire it through every system that must know about it. Use this whenever a new built-in component is introduced — "add a Light/Health/AudioSource/Tag component", "the engine needs a component for X", "store Y natively on entities", or any task creating a new `struct …Component` in Components.h that the editor should show and scenes should save. Also triggers on the tell-tale failure of a half-registered component — it doesn't appear in the inspector, isn't serialized, or the build throws an "unresolved external symbol" (the missing OnComponentAdded specialization). Covers the full registration checklist across AllComponents, OnComponentAdded, the serializer, the hierarchy panel, and Scene::Copy. Not for exposing an existing component to C# scripts (that is timefall-script-binding), changing fields or defaults on an existing component, C# script classes that subclass Entity, or components in other engines such as Unity.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
readonly