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AmbitiousRealism2025
GitHub 제작자 프로필

AmbitiousRealism2025

2개 GitHub 저장소에서 수집된 10개 skills를 저장소 단위로 보여줍니다.

수집된 skills
10
저장소
2
업데이트
2026-07-06
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

hot-path
소프트웨어 개발자

Load before implementing anything that runs continuously or per-item at scale — animation and render loops, timers, pollers, per-request middleware, large-collection iteration. Do not load for one-shot scripts, setup code, or paths that run a bounded handful of times.

2026-07-06
toolchain-fidelity
소프트웨어 개발자

Load before hand-writing or hand-editing files a toolchain normally generates or owns — Xcode project files, lockfiles, generated schemas or migrations, IDE workspace files. Do not load for ordinary source code.

2026-07-06
maturity-assessment
소프트웨어 개발자

Load when entering an unfamiliar codebase, or before proposing an architecture-level change. Do not load for tiny edits, known local fixes, post-implementation summaries, or tasks already scoped by a current state-map.md.

2026-07-05
recovery
소프트웨어 개발자

Load on strike 3, a tangled run, or a contradiction that cannot be localized. Do not load for first failures, ordinary test red/green loops, or known environment outages.

2026-07-05
conductor
소프트웨어 개발자

Load for cross-session orchestration — dispatching work to an Albion/GLM worker over tmux, polling a worker completion manifest, or reviewing worker output. Do not load for in-session subagent delegation; use delegation instead.

2026-07-04
completion-gate
소프트웨어 개발자

Load when the stop gate blocks twice on the same task. Do not load for ordinary unfinished work, first gate blocks, or reports where no completion claim is being made.

2026-07-04
delegation
소프트웨어 개발자

Load when writing a subagent brief for non-trivial dispatched work. Do not load for direct edits, trivial lookups, user-facing summaries, or delegation already covered by an existing brief.

2026-07-04
fable-mode-glm-5-2
소프트웨어 개발자

Use when explicitly invoked as "fable-mode" for GLM-5.2, or when GLM-5.2 is handling complex long-horizon coding, debugging, refactoring, architecture, migration, performance, research, or proof-like work where correctness depends on sustained reasoning, tool evidence, state definitions, memory, and verification. Do not use for trivial edits, simple Q&A, copyediting, or tasks where the user only wants a brief answer.

2026-07-04
arm-design
소프트웨어 개발자

Use when the user asks Codex to design, build, improve, or critique a polished visual artifact where visual taste, hierarchy, typography, layout, brand feel, or marketing positioning are main evaluation criteria. Covers premium marketing sites, one-page landing pages, design taste tests, frontend visual design, polished product pages, restrained premium software, clickable prototypes, browser-native slide decks, motion animations, MP4/GIF exports, design variants, infographics, and expert reviews. Use this before imagegen; call imagegen only from inside this workflow when a raster asset materially improves the page. Do not use for backend features, production SEO, or ordinary frontend bug fixes unless the user asks for visual direction.

2026-04-27
arm-design
소프트웨어 개발자

Use when the user asks Codex to design, build, improve, or critique a polished visual artifact where visual taste, hierarchy, typography, layout, brand feel, or marketing positioning are main evaluation criteria. Covers premium marketing sites, one-page landing pages, design taste tests, frontend visual design, polished product pages, restrained premium software, clickable prototypes, browser-native slide decks, motion animations, MP4/GIF exports, design variants, infographics, and expert reviews. Use this before imagegen; call imagegen only from inside this workflow when a raster asset materially improves the page. Do not use for backend features, production SEO, or ordinary frontend bug fixes unless the user asks for visual direction.

2026-04-27
저장소 2개 중 2개 표시
모든 저장소를 표시했습니다