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anoptic-engine
anoptic-engine에는 Anoptic-Games에서 수집한 skills 7개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.
이 저장소의 skills
A hierarchical GAN coder campaign. Run only when user mentions using Sol/Luna, claudex fleets, competing implementations, or architecture contests. The CMDR derives checkpointed operational phases from the ingested mission and advances them through fresh blind Opus supervisors; every code-bearing artifact is produced by claudex Sol/Luna Individual Units; supervisors only commission, judge, select, gate, and report.
Run the anopticengine FPS / GPU-pass benchmark and write the result to docs/benchmarks/. Use whenever asked to benchmark, run the sweep, measure frame throughput, or compare a shadow/render knob. Drives tools/perf/bench_fps_<platform>.py (win64 / linux / macos). NEVER invent a runner. Full methodology and every env knob live in tools/perf/bench_fps.md.
Create a test or benchmark in tests/ using the tests/templates primitives
Simplify comments and tighten naming in the given files
Drive an anoptic-engine change at its runtime surface — nix run to build+launch, screenshot-macos to capture, eval+substitution for Linux artifacts from a Mac.
Screenshot or visually inspect a running app's window on macOS (Darwin). ALWAYS use this whenever you need to see a native GUI on macOS — verify a rendered frame, confirm a visual change, capture any on-screen app. Runs .claude/tools/screenshot-macos (screencapture + CGWindowList). NEVER osascript / AppleScript / System Events.
Implement one step from the build sequence in docs/TODO.md