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burn-wgpu
Burn WGPU backend - Cross-platform GPU acceleration using WebGPU. Supports Vulkan, Metal, Direct3D, and WebGL.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Burn WGPU backend - Cross-platform GPU acceleration using WebGPU. Supports Vulkan, Metal, Direct3D, and WebGL.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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| name | burn-wgpu |
| description | Burn WGPU backend - Cross-platform GPU acceleration using WebGPU. Supports Vulkan, Metal, Direct3D, and WebGL. |
burn-wgpu provides cross-platform GPU acceleration using WebGPU through the wgpu crate. It supports:
use burn::tensor::Tensor;
use burn_wgpu::WgpuDevice;
// Create GPU device
let device = WgpuDevice::default();
// Create tensor on GPU
let tensor = Tensor::from_data(&[1.0, 2.0, 3.0], &device);
// GPU-accelerated operations
let result = tensor.matmul(other_tensor);
use burn_wgpu::WgpuBackend;
type Backend = WgpuBackend;
let model: Model<Backend> = Model::default();
[model_exports]
default_backend = "wgpu"
default_device = "Gpu"
[wgpu]
wgpu feature for WebAssemblyburn: Core frameworkburn-onnx: ONNX model import with GPU acceleration