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GitHub 저장소

les-aiguilles-blanches

les-aiguilles-blanches에는 antoinecellerier에서 수집한 skills 8개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
8
Stars
2
업데이트
2026-02-23
Forks
0
직업 범위
직업 카테고리 5개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

content-review
작가·저자

Expert content writer review of in-game text. Use this when asked to review dialogue, localization, lore consistency, tone, translation quality, or when changelog entries are added or modified.

2026-02-23
documentation-screenshots
소프트웨어 품질 보증 분석가·테스터

Captures game screenshots for README and documentation using Playwright. Use this when screenshots need updating after visual changes, new features, or level modifications.

2026-02-22
docs-update
소프트웨어 개발자

Ensures all documentation, roadmaps, and copilot instructions stay in sync with code changes. Use this before every commit to verify docs are up to date. Triggers on commit, pre-commit, documentation, roadmap, changelog, or docs update requests.

2026-02-22
art-review
아트 디렉터

Art director review of visual code and rendered output. Use this when asked to review visual consistency, art style compliance, sprite quality, responsive layout across viewports, or before committing visual changes.

2026-02-21
code-health
소프트웨어 품질 보증 분석가·테스터

Guide for performing thorough code health audits. Use this when asked to review code quality, audit the codebase, reduce tech debt, find duplication, or check for engineering best practices.

2026-02-21
test-review
소프트웨어 품질 보증 분석가·테스터

Reviews test code (E2E and unit) for brittleness, flakiness, and anti-patterns. Use this when writing or fixing tests, or before committing test changes.

2026-02-21
audio-review
소프트웨어 품질 보증 분석가·테스터

Audio director / sound designer review of game audio code. Use this when asked to review sound effects, music, audio mixing, spatial audio, or before committing audio-related changes.

2026-02-13
game-design
상업·산업 디자이너

Experienced game designer review of narrative arc, difficulty curve, character development, and mechanics coherence. Use this when asked to review game design, pacing, progression, story, or balance.

2026-02-08