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humanizer
Remove AI writing patterns from documentation, README, and comments
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Remove AI writing patterns from documentation, README, and comments
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | humanizer |
| description | Remove AI writing patterns from documentation, README, and comments |
| user-invocable | true |
Detect and rewrite AI-sounding prose in documentation, README files, code comments, and any user-facing text.
Run on all documentation changes before committing. Mandatory for README.md updates, AGENTS.md files, doc comments, and any prose that will be read by humans.
Remove or replace words that add no information:
| Remove | Replace With |
|---|---|
| "effectively" | (delete) |
| "efficiently" | (delete or be specific: "in O(n) time") |
| "seamlessly" | (delete) |
| "significantly" | (be specific: "by 40%") |
| "extremely" | (delete) |
| "highly" | (delete) |
| "incredibly" | (delete) |
| Avoid | Use Instead |
|---|---|
| "leverage" | "use" |
| "utilize" | "use" |
| "comprehensive" | "full" or "complete" |
| "robust" | "reliable" or describe what makes it so |
| "scalable" | describe the actual scaling property |
| "cutting-edge" | (delete or describe the specific advancement) |
| "state-of-the-art" | (delete or cite what's novel) |
| "innovative" | (delete or describe the innovation) |
| "empower" | "let" or "allow" |
| "streamline" | "simplify" |
| Avoid | Use Instead |
|---|---|
| "It's worth noting that" | (just state the thing) |
| "It should be noted" | (just state the thing) |
| "In order to" | "To" |
| "Due to the fact that" | "Because" |
| "At the end of the day" | (delete) |
| "A wide range of" | (be specific) |
| "In terms of" | (rephrase directly) |
| Passive | Active |
|---|---|
| "The component is rendered by the engine" | "The engine renders the component" |
| "Errors are handled by the error module" | "The error module handles errors" |
| "Tests can be run using cargo" | "Run tests with cargo test" |
Before (AI-sounding):
GoudEngine provides a comprehensive and robust game engine solution that leverages Rust's powerful type system to deliver incredibly efficient rendering capabilities. It seamlessly integrates with multiple SDK targets.
After (human):
GoudEngine is a Rust game engine with C#, Python, and native Rust SDKs. The type system catches errors at compile time, and the renderer batches draw calls to minimize GPU state changes.
Before:
It's worth noting that the FFI layer effectively bridges the gap between Rust and the SDK languages.
After:
The FFI layer connects Rust to the C# and Python SDKs.
Apply to:
README.mdAGENTS.md (root and subdirectory; CLAUDE.md/GEMINI.md are symlinks)/// in Rust, /// XML docs in C#, docstrings in Python)Do NOT apply to:
Pick the fastest build/verify command for the change at hand, from cargo check to the full verify gate
Run and troubleshoot the SDK code generation pipeline (./codegen.sh) and the generated-artifact drift gate
How versioning and releases work via release-please, version.txt, and the version pins across the workspace
Build and debug the WASM browser target and the TypeScript web SDK, including the wasm-pack path and the debugger WebSocket relay
Dependency flow audit and layer validation for GoudEngine's 5-layer hierarchy
Discover and list available skills in the repository