Fan out a fleet of independent agent-deck child sessions from inside a session and check their progress non-blockingly. Use when the user wants to "launch several/N sessions", "fan out", "run agents in parallel", "spin up a fleet", "kick off background agents", or "check progress from the main session" without blocking — covers launching parented children, polling status + completion via `session children`, and collecting results via `session output`.
Fan out a fleet of independent agent-deck child sessions from inside a session and check their progress non-blockingly. Use when the user wants to "launch several/N sessions", "fan out", "run agents in parallel", "spin up a fleet", "kick off background agents", or "check progress from the main session" without blocking — covers launching parented children, polling status + completion via `session children`, and collecting results via `session output`.
metadata
{"compatibility":"claude, opencode"}
Fleet
Fan out several independent agent-deck child sessions from inside your current
session, keep working, and check their progress on demand — without blocking
and without consuming any delivery events.
Requires: the agent-deck session children and launch --assert-done
features. If agent-deck session children --help succeeds, you have them.
When to use
Use this when the user wants more than one agent working at once and wants to
supervise from the parent session — e.g. "launch 5 sessions to each tackle a
file", "fan out these tasks", "spin up a fleet and tell me when they're done".
This differs from the single sub-agent pattern in the agent-deck skill (one
child + fire-&-forget / on-demand / blocking retrieval). Fleet is many
children + a non-blocking peek across all of them.
Run from inside an agent-deck session. Launching auto-parents each child to
the launching session, which is what makes them show up nested in the TUI and
routes their completion back to you. (If you are not in a session, the children
still launch but won't be grouped under a parent.)
Need a parent? Auto-parenting picks the launching session. To
parent a child to a different session — e.g. fanning out under a named conductor,
or launching from outside that session — pass .
Spell out the long form: (see the
pitfall in Notes).
specific
--parent <session-id-or-title>
never use the short -p to set a parent
-p
Before you fan out
Check for shared singletons. N sessions on the same project can't truly run
in parallel if they serialize on one resource — a single dev DB, a bound port,
one dev-server lock file. If they'd share one, either give each child isolated
resources (own DB name + port) or run one coherent session instead of a
fleet.
Worktree children need deps installed first. A freshly created git worktree
has no node_modules / vendored deps. Make the first instruction in the
child's -m prompt install them — and for a locked monorepo, install from the
frozen lockfile, never regenerate it (e.g. pnpm install --frozen-lockfile).
Otherwise the child's first test/build/e2e fails confusingly.
Long prompts: pass via a file. For a big multi-line task, write it to a
file and pass --message-file task.md (or --message-file - to read stdin)
instead of -m. The file is read directly by agent-deck, so backticks, $,
and quotes never round-trip through the shell. Also works on
session start and session send (there it replaces the positional
message). On older builds without the flag, fall back to
-m "$(cat task.md)".
The loop
1. Fan out (one launch per child; loop it)
agent-deck launch <path> -c claude --inherit-group -m "<task for this child>"
Auto-parents to your current session — children appear nested under you in
the TUI session list, each with its own live status.
Children land in your group automatically. A child launched into a git
worktree auto-inherits the parent's group, so a worktree fleet stays
co-located with you with no extra flags. For a non-worktree path that doesn't
inherit, add --inherit-group to force it.
Do NOT pass a custom -g/--group for fleet children. An explicit group
overrides inheritance and drops the child into its own detached group
(e.g. a stray fleet-issues sitting next to — not under — your group). Leave
the group off and let it inherit; only set -g when you deliberately want a
child somewhere other than with the parent.
--assert-done is on by default for -c claude: the child's message gets
a final-step instruction to print the completion sentinel
(===AGENTDECK_DONE=== status=ok summary=…) so "done" is trustworthy.
Run it N times (different <path> and -m per child) to fan out a fleet.
Useful flags:
--inherit-group — force the parent's group for a non-worktree child (worktree
children already inherit automatically).
-t "<title>" — give each child a readable title (otherwise auto-named).
--parent <id|title> — explicitly parent the child to a specific session
instead of the auto-detected one. One step, no follow-up needed. Long form
only — see the -p pitfall in Notes.
--no-assert-done — skip the completion-sentinel instruction.
--no-parent — launch a standalone top-level session you supervise directly,
not nested under you (you lose completion routing). Set -g explicitly for
these — see "Independent (un-parented) sessions" below.
2. Keep working
Nothing blocks. Do other work in this session, in any chat, while the fleet runs.
3. Check progress (non-blocking, non-destructive)
agent-deck session children --json
Lists your sub-sessions with, per child: id, title, live status
(running / waiting / idle / error), and the last asserted completion
(done_status = ok|fail, done_summary, done_at). Defaults to the current
session; pass an id/title to inspect another parent. Read-only — it never
clears the inbox, so you can poll it as often as you like from any chat without
disturbing the conductor or other readers.
A child with a done_status has finished and asserted its result.
Prefer push over polling when your harness supports it. Instead of
re-running the check yourself, let the fleet notify you:
# One-shot "wake me when the whole fleet is finished" — run this in the# BACKGROUND (e.g. Claude Code's run_in_background Bash): it streams JSONL# events and exits 0 once every child is terminal (done sentinel, error,# or stopped). The harness notifies you when it exits.
agent-deck session children --follow --until-done
# Live event stream for a long-running fleet — attach a stream watcher# (e.g. Claude Code's Monitor tool) to this; each line is one event:
agent-deck session children --follow
--follow emits one JSON object per line: snapshot (initial state per
child), added, status (from/to transition — including running → waiting,
so you see a child stall on a question), done (completion sentinel, ok or
fail), removed, error, plus a periodic heartbeat (default 60s,
--heartbeat 0 disables) so silence always means "nothing changed", never
"the watcher died". --interval tunes the poll cadence (default 2s). Failure
states are on the stream too — filter for done alone and you'll miss
crashed children; key off .event instead.
On older builds without --follow, fall back to a background until-loop:
until agent-deck session children --json | jq -e 'all(.children[]; .done_status != null)' >/dev/null; dosleep 15; done
(Cloud-side schedulers — e.g. Claude Code routines — run on remote infra and
cannot reach your local tmux/state.db; fleet supervision stays local.)
4. Unblock a child that's waiting on you
A child in waiting status has stopped and is asking for input (a question, a
decision, a permission). This is pushed to you by default: a child's
running → waiting transition is delivered to your inbox unless it was launched
with --no-transition-notify. To answer it:
# See what the child is asking:
agent-deck session output <child-id> --json
# Send the answer (child keeps running afterward):
agent-deck session send <child-id> "<your answer>"# Codex numbered approval prompt: send one decision key, not composer text:
agent-deck session approve <child-id> once
session send flags: --wait (block until it finishes the turn, then print
output), --stream (stream its JSONL events), --no-wait (fire and return),
--draft (pre-fill the prompt without submitting). Default waits only until the
child is ready to receive, then returns — so it does not freeze your session.
You can send follow-ups any time, not just when a child is waiting — e.g. to
add scope, redirect, or course-correct a still-running child.
5. Collect a finished child's result
agent-deck session output <child-id> --json
Returns that child's latest full response. Use it once session children shows
the child is done (or any time you want its current output).
Worked example
# Fan out 3 children, each on a different package:
agent-deck launch ./pkg/a -c claude --inherit-group -t "lint-a" -m "Fix all lint errors in this package."
agent-deck launch ./pkg/b -c claude --inherit-group -t "lint-b" -m "Fix all lint errors in this package."
agent-deck launch ./pkg/c -c claude --inherit-group -t "lint-c" -m "Fix all lint errors in this package."# ...keep working, then whenever convenient:
agent-deck session children --json
# → each child: status + done_status/done_summary# If a child shows status "waiting", see its question and answer it:
agent-deck session output lint-a --json
agent-deck session send lint-a "Yes, drop the deprecated shim — don't keep a fallback."# For each child reporting done, pull its result:
agent-deck session output lint-a --json
Independent (un-parented) sessions
Sometimes the user wants standalone sessions they supervise directly — not
children of the conductor. Launch those with --no-parent. They run flat: no
nesting in the TUI, and no completion routing back to your inbox.
The group trap. A parented worktree child auto-inherits the parent's group
— that's why the parented-fleet rule is "never pass -g." With --no-parent
there is no parent to inherit from, so a worktree session falls back to its
cwd-derived group: the worktree's branch leaf (e.g. a stray issue-896
group sitting next to your real group instead of with its siblings).
So the rule inverts for independent sessions: pass the group explicitly.$AGENTDECK_RESOLVED_GROUP holds the launching session's group.
All read-only / on-demand — none of them block your session:
agent-deck session children [id] --json — the default monitor. Live
status + last completion per child. Non-destructive (never clears the inbox),
so poll it as often as you like. Start here every heartbeat.
agent-deck session children --follow [--until-done] — the push monitor.
Streams JSONL child events (snapshot/added/status/done/removed/error +
heartbeat) until interrupted; with --until-done it exits 0 once every child
is terminal. Run it in the background for a completion wake-up, or attach a
stream watcher for live events. Read-only like the plain form.
agent-deck session output <id> --json — a child's latest full response.
agent-deck session send <id> "<msg>" [--wait|--stream|--no-wait|--draft] —
send a follow-up / answer a waiting child.
agent-deck session approve <id> [once|always|session|N] — resolve one
visibly active Codex approval menu. Do not use session send <id> "1":
Codex consumes the digit as a decision key, while session send adds a
trailing Enter that can land in the resumed turn.
agent-deck status -q — global count of sessions currently waiting; a cheap
coarse heartbeat across everything, not just your children.
agent-deck inbox drain --json <your-session-id> — consumes the pushed
completion events from your durable inbox (last-wins per child, deduped).
Optional: session children already surfaces the same done_status without
consuming anything, so only drain if you specifically want to clear the queue.
There is no always-on background watcher started for you — "monitored by
default" means transition/completion events queue in your inbox; you still
choose when to look (poll session children, or inbox drain).
Automatic turn-start snapshot (Claude conductors, newer builds). A Claude
parent session gets a compact fleet snapshot injected as context on every
prompt submit and session start — child counts plus actionable bullets for
waiting (with the exact session output/session send commands) and
completed children. This is state, complementing the Stop-edge inbox drain
(events): it survives conductor restarts and works even if events were
drained elsewhere. Leaf sessions see nothing. Opt a session out by launching
it with AGENTDECK_NO_CHILDREN_CONTEXT=1 in its environment.
Notes
Completion signal: trustworthy "done" comes from the child printing
===AGENTDECK_DONE=== status=<ok|fail> summary=<one line> as its last line.
--assert-done (default-on for Claude) bakes this into the child's prompt; a
child that never prints it shows live status but no done_status.
Non-blocking by design: there is intentionally no "wait until all finish"
command — checking is a cheap, repeatable query so a parent's other chats are
never frozen.
Grouping: worktree children inherit the parent's group automatically;
for non-worktree paths add --inherit-group. Never pass a custom -g for a
fleet child — it overrides inheritance and detaches the child into its own
group. If a fleet did scatter (a stray group, or per-branch groups), move them
back without restarting: agent-deck group move <child-id> <parent-group>,
then agent-deck group delete <stray-group> once it's empty. (This "never pass
-g" rule is for parented children; for --no-parent standalone sessions it
inverts — you must set -g. See "Independent (un-parented) sessions".)
The -p pitfall — use --parent, never -p, for a parent.-p is the
global--profile shorthand, parsed before the subcommand. On older builds it
swallows your intended parent id as a profile name and routes the child into a
phantom ~/.agent-deck/profiles/<id>/state.db — the child runs in tmux but is
invisible to the TUI / ls / session children (which read the default
profile), and a retry then fails with "session already exists". The long-form
--parent <id> is never affected and is the one-step way to set an explicit
parent. If you already launched a child and need to (re)parent it after the
fact, agent-deck session set-parent <id|title> <parent-id> also works.
To clean up phantom DBs from a past -p slip: the orphaned rows live under
profiles/<parent-id>/state.db; back up and remove that dir (the child's
worktree/branch stay on disk).
Stopping / cleanup:agent-deck session stop <id> and
agent-deck session remove <id> (add --force if needed) tear a child down.