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material-preset-pack
Apply one bundled semantic material preset through the supervised shader tuning channel.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Apply one bundled semantic material preset through the supervised shader tuning channel.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Format one read-only optimizer plan into a concise decision report.
Propose normalized outfit names from read-only binding evidence while unsafe object and parameter renames stay blocked.
Add concise, read-only review sections to the standard validation report.
Scan the current avatar and summarize safe, read-only findings.
| name | material-preset-pack |
| title | Material Preset Pack |
| description | Apply one bundled semantic material preset through the supervised shader tuning channel. |
| permission-mode | approval_required |
| risk-level | high |
| allowed-tools | ["vrcforge_request_apply","vrcforge_apply_shader_tuning"] |
| support-files | ["workflows/material-preset-pack.json","presets/material-presets.json"] |
| test-command | python -m pytest tests/test_example_skill_packages.py -q |
Use this skill only when the user selects one bundled preset and supplies a
current shader inventory plus explicit material targets. Resolve the selected
preset into changes for those targets without inventing material ids.
Submit exactly one vrcforge_request_apply call whose target_tool is
vrcforge_apply_shader_tuning. The request arguments must contain the current
project root, avatar path, inventory, and resolved changes. Never call the
write target directly, never combine presets, and never bypass the host's
approval, checkpoint, validation, or rollback path.