원클릭으로
generate-texture
Generate seamless block textures. You must use this skill when creating game assets / textures / art.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Generate seamless block textures. You must use this skill when creating game assets / textures / art.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | generate-texture |
| description | Generate seamless block textures. You must use this skill when creating game assets / textures / art. |
| allowed-tools | mcp__art-gen__generate_image, Bash, Read |
Generate 16-bit style seamless block textures for the Slopmine voxel game using the art-gen MCP.
When generating textures, ALWAYS use this base prompt combined with the user's description:
Seamless tileable square texture for a voxel game block: {user_description}.
Style requirements:
- 16-bit retro pixel art aesthetic with crisp, visible pixelation
- Classic 16-bit era color depth and dithering techniques
- Rich surface detail using color variation and subtle noise patterns
- Natural organic feel, not flat or uniform
- Cohesive limited color palette (4-8 main colors with subtle gradients, 16-bit style)
- Must tile seamlessly on all edges (critical for 3D cube faces)
- Top-down orthographic view, no perspective or 3D shading
- No text, no logos, no borders, no frames
- Square 1:1 aspect ratio
- Inspired by 16-bit era games and modern voxel games like Minecraft but with more textural detail
mcp__art-gen__generate_image with the combined base prompt + user descriptionconvert "{output}.png" -resize 64x64 -quality 60 "{name}.webp"src/world/blocks/types/{block_name}/assets/For inventory item icons (food, tools, ores, etc.), the workflow is different from block textures.
Item icons MUST have transparent backgrounds. The AI generator does NOT create true transparency.
ALWAYS request a WHITE background, NEVER say "transparent":
Generate with WHITE background:
A pixel art icon of {item_description} for a Minecraft-style game inventory.
32x32 pixel art style, simple blocky aesthetic. On a plain solid WHITE background.
Remove background using magic select from corner (REQUIRED):
convert "{output}.png" -fuzz 10% -fill none -draw "color 0,0 floodfill" -quality 90 "{name}.webp"
This selects contiguous white pixels starting from corner (0,0) with 10% tolerance, preserving any white pixels INSIDE the item (like bones, highlights, etc.)
Verify transparency:
identify -verbose "{name}.webp" | grep "Type:"
# Must show "TrueColorAlpha"
Place in src/items/{category}/{item_name}/assets/
-transparent white alone - this removes ALL white pixels including bones, highlights, teeth, eyes, etc.The game uses 16-bit pixel art textures at 64x64 resolution with these characteristics: