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benjcooley
GitHub 제작자 프로필

benjcooley

1개 GitHub 저장소에서 수집된 4개 skills를 저장소 단위로 보여줍니다.

수집된 skills
4
저장소
1
업데이트
2026-06-01
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

ui-forensics
소프트웨어 개발자

This skill should be used when the user asks to "do forensics on" a Revenant UI panel, "document"/"trace" a panel for reconstruction, produce a "spec"/"reconstruction doc" for a HUD/menu/sidebar panel, or dispatch a UI forensics-phase agent. It produces a complete, self-contained pixel-accurate panel spec (assets, coordinate spaces, element layout, draw order, algorithms, effects/shadows, text, animation tweens, input/dispatch, retail-bug flags, pseudocode) with every fact cited to recon file:line, and writes NO engine code.

2026-06-01
ui-reconstruct
소프트웨어 개발자

This skill should be used when the user asks to "reconstruct"/"rebuild"/"implement" a Revenant UI panel from a forensics spec, or dispatch a UI reconstruction-phase agent. It takes a completed panel spec, rebuilds the panel in the engine via the real retail assets + port primitives (Renderer->DrawBitmap/Subrect/Shadowed, BuildTTFAtlas + CompositeSwapchain), wires a --test harness, verifies visually, and reports spec gaps back.

2026-06-01
vfx-forensics
소프트웨어 개발자

This skill should be used when the user asks to "do forensics on" a Revenant visual effect, "document" an effect for reconstruction, produce a "forensics doc" for a VFX effect, or dispatch a forensics-phase agent. It produces a complete, self-contained document describing how the ORIGINAL (1998/99) effect worked — constants, assets, spawn shape, full custom-logic pseudocode, render spec, texture animation, associated light, color, audio, triggers, gaps, and a reconstruction burndown — and writes NO engine code.

2026-06-01
vfx-port
소프트웨어 개발자

This skill should be used when the user asks to "port" a Revenant visual effect, "reconstruct" an effect from forensics, write a "bespoke port", or dispatch a port-phase agent for a single effect. It transcribes the snapshot D3D Render body cited by a completed forensics doc into a working bespoke port via the `d3d::*` shim at `src/d3dport.h`. The output is mechanical code transcription — no convention discovery, no creative interpretation. Pre-condition is a transcription-ready forensics doc (otherwise use vfx-forensics first).

2026-06-01
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