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example-lottie
Lottie integration patterns for Helios. Use when rendering Lottie (Bodymovin) JSON animations synchronously with Helios.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Lottie integration patterns for Helios. Use when rendering Lottie (Bodymovin) JSON animations synchronously with Helios.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
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Core API for Helios video engine. Use when creating compositions, managing timeline state, controlling playback, or subscribing to frame updates. Covers Helios class instantiation, signals, animation helpers, and DOM synchronization.
Patterns for using Helios with Vanilla Canvas API. Use when building high-performance 2D/3D animations without frameworks.
Chart.js integration patterns for Helios. Use when creating animated data visualizations with Chart.js.
Learn how to use D3.js with Helios for data visualization. Use when creating charts, graphs, or data-driven animations.
Patterns for using Helios with Framer Motion. Use when you want to use Framer Motion's physics and transitions but need frame-perfect synchronization with Helios.
| name | example-lottie |
| description | Lottie integration patterns for Helios. Use when rendering Lottie (Bodymovin) JSON animations synchronously with Helios. |
Integrate Lottie (lottie-web) with Helios by manually seeking the Lottie instance based on the Helios timeline.
import { Helios } from '@helios-project/core';
import lottie from 'lottie-web';
import animationData from './animation.json';
const helios = new Helios({ fps: 30, duration: 5 });
const container = document.getElementById('lottie-container');
// 1. Load Animation (Autoplay OFF)
const anim = lottie.loadAnimation({
container,
renderer: 'svg', // or 'canvas'
loop: false,
autoplay: false, // Critical
animationData
});
// 2. Drive with Helios
helios.subscribe(({ currentFrame, fps }) => {
// Convert to milliseconds
const timeMs = (currentFrame / fps) * 1000;
// Seek to exact time
// Second arg 'false' means "time based", not "frame based"
// (Lottie frames != Helios frames usually)
anim.goToAndStop(timeMs, false);
});
Lottie animations have their own internal frame rate. It is usually safer and smoother to seek by time (milliseconds) rather than trying to map Helios frames to Lottie frames, unless you strictly control both.
anim.goToAndStop(timeMs, false);
svg: Good for crisp vectors in DOM mode.canvas: Better for performance in Canvas mode or complex scenes.examples/lottie-animation/