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GitHub 저장소

forgewright

forgewright에는 buiphucminhtam에서 수집한 skills 81개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
81
Stars
45
업데이트
2026-07-15
Forks
11
직업 범위
직업 카테고리 14개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

parallel-dispatch
소프트웨어 개발자

Orchestrates parallel task execution using git worktrees. Analyzes the task dependency graph, generates Task Contracts for each worker, spawns isolated Gemini CLI instances in separate worktrees, validates outputs, and merges results back into the main branch. Used by the production-grade orchestrator when parallel mode is selected.

2026-07-15
gitnexus-cli
소프트웨어 개발자

Use when the user needs to run GitNexus CLI commands like analyze/index a repo, check status, clean the index, generate a wiki, or list indexed repos. Examples: "Index this repo", "Reanalyze the codebase", "Generate a wiki"

2026-07-13
project-manager
프로젝트 관리 전문가

[production-grade internal] Manages project execution — sprint planning, task breakdown, velocity tracking, stakeholder updates, risk management, retrospectives, OKR/KPI integration, AI-powered automation, and async team coordination. Powered by agentic AI for autonomous project operations. Routed via the production-grade orchestrator (cross-cutting).

2026-07-09
xlsx-engineer
소프트웨어 개발자

[production-grade internal] Creates, edits, analyzes, and validates Excel spreadsheet files (.xlsx, .csv, .tsv). Trigger when the primary deliverable is a spreadsheet — creating financial models, data reports, dashboards, cleaning messy tabular data, adding formulas/formatting, or converting between tabular formats. Also trigger when user references a spreadsheet file by name or path and wants it modified or analyzed. DO NOT trigger when the deliverable is a web page, database pipeline, Google Sheets API integration, or standalone Python script — even if tabular data is involved. Routed via the production-grade orchestrator (Feature/Custom mode).

2026-07-09
backend
소프트웨어 개발자

Routing alias for backend development work. Delegates all execution to the software-engineer skill. Use when the user says "backend" without specifying a particular skill.

2026-07-09
frontend
웹 개발자

Routing alias for frontend development work. Delegates all execution to the frontend-engineer skill. Use when the user says "frontend" without specifying a particular skill.

2026-07-09
production-grade
소프트웨어 개발자

Orchestrates software engineering work — build apps, add features, fix bugs, refactor code, review PRs, write tests, deploy services, audit security, design architecture, generate docs, optimize performance, debug issues, or explore ideas. Any coding or development request gets routed to the right specialized skills automatically.

2026-07-09
frontend-engineer
웹 개발자

[production-grade internal] Builds web frontends — React/Next.js components, pages, design systems, state management, typed API clients. Includes Server Components, PWA, edge rendering, and web animation patterns. Routed via the production-grade orchestrator.

2026-07-08
ui-designer
웹·디지털 인터페이스 디자이너

[production-grade internal] UI design specialist for game interfaces — interaction design, UI layout systems, component libraries, typography, color theory, responsive design, accessibility, and UI-VFX integration. Creates playable, polished UI that feels premium. Routed via the production-grade orchestrator (Design or Game Build mode).

2026-07-08
instinct-system
소프트웨어 개발자

Continuous learning system that observes every tool call, learns project patterns, and proactively suggests optimizations. Hook-based, GDPR-aware, and designed to add < 50ms latency to any tool execution.

2026-07-06
memory-manager
소프트웨어 개발자

Persistent project memory using SQLite + FTS5 + BM25. Fast, zero dependencies (stdlib only), production-ready. Progressive disclosure with 3 layers (compact/index/detailed).

2026-07-06
code-reviewer
소프트웨어 품질 보증 분석가·테스터

Reviews code for quality — architecture conformance, anti-patterns, performance issues, maintainability. Read-only analysis that detects circular dependencies, N+1 queries, dead code, naming violations, and layering breaches. Use when the user asks for a code review, wants feedback on code quality, PR review, tech debt analysis, or architecture conformance checks.

2026-07-06
software-engineer
소프트웨어 개발자

[production-grade internal] Implements backend services, APIs, and business logic — builds features, fixes bugs, refactors code from specs. Includes error handling, idempotency, concurrency, and clean architecture patterns. Routed via the production-grade orchestrator.

2026-07-06
game-designer
소프트웨어 개발자

[production-grade internal] Designs gameplay systems, core loops, economy balancing, GDD authoring, mechanic specifications, and player progression. Engine-agnostic — produces design documents consumed by Unity/Unreal/Godot engineers. Routed via the production-grade orchestrator (Game Build mode).

2026-07-04
interaction-designer
웹·디지털 인터페이스 디자이너

[production-grade internal] Designs interaction specifications — component state machines, micro-interactions, behavioral flows, feedback systems, and motion design specs. Bridges the gap between UX Research (what users need) and UI Design (how it looks). Produces interaction specs that Frontend Engineers can implement precisely. Routed via the production-grade orchestrator (Design mode).

2026-07-04
ux-researcher
웹·디지털 인터페이스 디자이너

[production-grade internal] Conducts user research — usability testing, user interviews, persona creation, journey mapping, heuristic evaluation, and data-driven design recommendations. Routed via the production-grade orchestrator (Design mode).

2026-07-04
3d-spatial-engineer
기타 컴퓨터 관련 직업

[production-grade internal] Expert in 3D spatial design, coordinate transformations, blockout workflows, and engine-level performance optimizations. Maintains structural coherence and optimization budgets across 3D pipelines. Routed via the production-grade orchestrator (Game Build mode).

2026-07-04
accessibility-engineer
소프트웨어 개발자

[production-grade internal] Audits and implements web/mobile accessibility — WCAG 2.2 AA/AAA compliance, screen reader support, keyboard navigation, color contrast, ARIA patterns, and assistive technology testing. Routed via the production-grade orchestrator (Harden mode).

2026-07-04
ai-behavior-engineer
소프트웨어 개발자

[production-grade internal] Designs and implements game AI behavior systems — behavior trees, GOAP (Goal-Oriented Action Planning), utility AI, state machines, pathfinding, perception, and decision-making frameworks for NPCs and non-player entities. Integrates with all engine-specific skills (Unity/Unreal/Godot). Routed via the production-grade orchestrator (Game Build mode).

2026-07-04
ai-engineer
소프트웨어 개발자

Builds production AI/ML systems — model training, fine-tuning, MLOps pipelines, model serving, evaluation frameworks, RAG optimization, and agent orchestration at scale. Use when the user asks to build, train, or deploy ML models, set up MLOps pipelines, optimize RAG systems, create inference endpoints, or design production AI agents.

2026-07-04
animation-engineer
소프트웨어 개발자

[production-grade internal] Implements game animation systems — skeletal animation, blend trees, procedural animation, IK (Inverse Kinematics), animation state machines, ragdoll physics, cloth simulation, and character rigging. Integrates with Unity/Unreal/Godot animation systems. Routed via the production-grade orchestrator (Game Build mode).

2026-07-04
api-designer
소프트웨어 개발자

Designs production-grade APIs — REST, GraphQL, gRPC, and AsyncAPI patterns including pagination, versioning, error handling, rate limiting, and API governance. Use when the user asks to design APIs, create endpoints, build an API layer, write OpenAPI specs, or needs help with REST/GraphQL/gRPC service design.

2026-07-04
art-director
아트 디렉터

[production-grade internal] Automated art direction for AI-generated UI/UX and game assets. Provides vision-based quality gates, style guide enforcement, and systematic generation pipelines. Bridges the gap between "prompt → output" with Art Direction constraints and Vision Review feedback.

2026-07-04
auto-publish
소프트웨어 개발자

[production-grade internal] Specialist for automating build and publish processes for mobile platforms (iOS and Android). Scaffolds EAS local build configs, manages keystore templates, configures store metadata, and runs local-to-store publishing pipelines.

2026-07-04
autonomous-testing
소프트웨어 품질 보증 분석가·테스터

[production-grade] Implements autonomous testing and self-healing workflow. After code generation, automatically runs tests (unit, integration, visual, E2E), detects bugs, attempts auto-fix, and continues development. Requires: Vitest, Playwright (VRT via Docker), LLM access.

2026-07-04
build-release-engineer
소프트웨어 개발자

[production-grade internal] Implements game build and release pipeline — CI/CD automation, platform-specific builds (Steam, Epic, iOS, Android, Console), signing/certificates, build optimization, crash reporting, and automated testing across platforms. Routed via the production-grade orchestrator (Game Build mode).

2026-07-04
business-analyst
경영 분석가

[production-grade internal] Receives, evaluates, and validates client information before action — structured elicitation, critical evaluation, feasibility analysis, and information completeness gatekeeping. Ensures requirements are complete, consistent, and feasible before handing off to Product Manager. Routed via the production-grade orchestrator.

2026-07-04
code-quality-engineer
소프트웨어 품질 보증 분석가·테스터

Consolidated code quality skill combining debugging, code review, and QA testing. Provides systematic root-cause analysis, architecture conformance checks, test strategy, and bug reporting. Ensures every feature meets quality bar. Combines: debugger + code-reviewer + qa-engineer

2026-07-04
conversion-optimizer
웹·디지털 인터페이스 디자이너

[production-grade internal] Audits and optimizes conversion funnels, implements CRO best practices for signup/onboarding/paywall/forms, designs A/B test experiments, builds growth loops, and prevents churn. Activated in the GROW phase alongside Growth Marketer. Routed via the production-grade orchestrator.

2026-07-04
data-engineer
소프트웨어 개발자

Builds data infrastructure — ETL/ELT pipelines, data warehousing, stream processing, data quality, orchestration (Airflow/Dagster), and analytics engineering (dbt). Use when the user asks to build data pipelines, set up ETL/ELT workflows, design a data warehouse, configure stream processing, or implement analytics engineering with dbt, Airflow, or Dagster.

2026-07-04
data-scientist
데이터 과학자

[production-grade internal] Full-spectrum AI engineering — LLM optimization, RAG pipeline design, vector database architecture, AI agent orchestration, ML pipeline management, evaluation frameworks, and cost modeling. Routed via the production-grade orchestrator.

2026-07-04
database-engineer
데이터베이스 아키텍트

[production-grade internal] Designs and optimizes database systems — schema design, query optimization, migration management, indexing strategy, scaling patterns, and multi-database architecture. Routed via the production-grade orchestrator.

2026-07-04
debugger
소프트웨어 개발자

Systematic debugging and root-cause analysis — hypothesis-driven investigation, log analysis, bisection, reproduction strategies, and fix verification. Use when the user reports a bug, crash, error, exception, broken feature, failing test, performance degradation, or says something is 'not working'.

2026-07-04
devops
네트워크·컴퓨터 시스템 관리자

[production-grade internal] Sets up deployment and infrastructure — Docker, CI/CD pipelines, cloud provisioning, environment configuration. Routed via the production-grade orchestrator.

2026-07-04
fullstack-engineer
소프트웨어 개발자

Consolidated web engineering skill combining backend and frontend development. Implements backend services, APIs, business logic, and web frontends (React/Next.js). Includes clean architecture, TDD, error handling, and state management patterns. Combines: software-engineer + frontend-engineer

2026-07-04
game-accessibility-engineer
웹·디지털 인터페이스 디자이너

[production-grade internal] Game accessibility specialist ensuring games are playable by everyone, including users with visual, auditory, motor, and cognitive disabilities. Implements WCAG 2.1 AA compliance, game-specific accessibility features (difficulty settings, input remapping), and inclusive design practices. Routed via the production-grade orchestrator (Game Build mode).

2026-07-04
game-asset-vfx
소프트웨어 개발자

[production-grade internal] Quality standards and production patterns for game assets and VFX. Covers procedural sprite generation, particle effects, screen effects, UI polish, background design, audio-visual sync, and visual feedback systems. Focused on web/Phaser 3 games but principles apply to any 2D engine. Triggers on: "game assets", "sprite quality", "VFX quality", "visual polish", "game juice", "particle effects", "screen shake", "game feel", "art quality", "generateTexture", "procedural art", "game aesthetics", "premium visuals", "UI helpers", "design tokens", "audio feedback", "game audio sync". Routed via the production-grade orchestrator (Game Build mode).

2026-07-04
game-audio-engineer
소프트웨어 개발자

[production-grade internal] Designs and implements game audio systems — spatial audio, adaptive music, sound design, audio middleware (Wwise/FMOD), and mix management. Creates immersive soundscapes that reinforce gameplay. Routed via the production-grade orchestrator (Game Build mode).

2026-07-04
game-engineer
소프트웨어 개발자

Meta-skill for game development that orchestrates specialized engine skills. Routes to the appropriate game engine skill (Unity, Unreal, Godot, Roblox, Phaser 3, Three.js) based on project requirements. Provides unified game development workflow.

2026-07-04
goal-driven
소프트웨어 개발자

Autonomous goal-pursuit workflow for Forgewright. Inspired by Codex /goal and Claude Code /goal. Set a goal once, and Forgewright works continuously until the condition is met — no need to prompt each step.

2026-07-04
이 저장소에서 수집된 skills 81개 중 상위 40개를 표시합니다.