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clshortfuse
GitHub 제작자 프로필

clshortfuse

1개 GitHub 저장소에서 수집된 7개 skills를 저장소 단위로 보여줍니다.

수집된 skills
7
저장소
1
업데이트
2026-07-02
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

swapchain-resource-analysis
소프트웨어 개발자

RenoDX DevKit workflow for tracing swapchain/output passes, SwapChainPass, RGBA8U/UNORM limits, RGBA16F proxy resources, gamma-space float pipelines, HDR10-preferred SDR/HDR output toggles, rare scRGB output encoding, render resources, backbuffer formats, resource upgrades, neutral HDR source preservation, UI/HUD separation, and rejecting inverse-tonemap postprocess approaches. Use when investigating swapchain output, resource formats, final backbuffer shaders, swapchain proxies, AutoHDR/RTX HDR/ReShade FX style inverse tonemap ideas, resource upgrades, or proving where scene HDR data exists before shader-side ToneMapPass work.

2026-07-02
code-review
소프트웨어 품질 보증 분석가·테스터

RenoDX pull request code review checklist for HDR/SDR matching, neutral defaults, tonemap/LUT shaders, SDR LUT clipping/domain mistakes, renodx::lut tooling, SwapChainPass, HDR10-preferred SDR/HDR output toggles, rare scRGB paths, resource upgrades, inverse-tonemap rejection, vanilla look preservation, actionable review comments, mod PR scope hygiene, unrelated core files, and sensible commits. Use when performing Copilot code review.

2026-07-02
handle-sdr-tonemap-lut
소프트웨어 개발자

RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. Use when editing game shaders for neutral-by-default ToneMapPass/RenoDRT, vanilla/0 ToneMapPass user grading, Preset Off vanilla reset, PsychoV17, vanilla midgray/slope or inflection matching, UpgradeToneMap delta, SDR LUT bridges, N2 max-channel reconstruction, gamut compression, hue/saturation clip emulation, internal/user LUTs, or shader-side tonemap/LUT replacements after upstream HDR/SDR signals are identified.

2026-07-02
analysis-graphing
데이터 과학자

RenoDX workflow for creating readable analysis graphs and plots from shader math, CSVs, EXRs, LUTs, hue sweeps, tone curves, gamut comparisons, energy/scalar maps, and test-pattern statistics. Use when graphing, plotting, visualizing, comparing curves, making dark-theme matplotlib figures, or avoiding repeated one-off plot scripts.

2026-07-02
bt2020-png-generation
소프트웨어 개발자

RenoDX workflow for generating, validating, or debugging BT.2020/BT.2100 HDR PNG artifacts from EXR, linear RGB, nits arrays, scalar maps, or analysis images. Use when creating PQ/ST 2084 16-bit PNGs, injecting or checking PNG cICP chunks, converting AP0/D60 or BT.709 data to BT.2020, producing Discord/Chrome HDR PNG test files, testing HDR/PQ ICC profiles with cicpTag, or avoiding repeated one-off HDR image experiments.

2026-07-02
hdr-test-pattern-generation
소프트웨어 개발자

RenoDX workflow for generating HDR/SDR test patterns, synthetic charts, ramps, gradients, hue sweeps, color bars, checkerboards, banding panels, gamut stress images, BT.709/BT.2020/AP1 comparisons, and scalar/energy-map validation sources. Use when making test pattern images or datasets for tonemap, gamut, LUT, PsychoV, RenoDRT, HDR, or cICP validation.

2026-07-02
setup-game-mod-dev
소프트웨어 개발자

RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon scaffolds, metadata, shader dump/decompile baselines, and verification. Use when starting a new src/games/{game} mod, continuing game-specific addon work, configuring DevKit for a game, or turning DevKit findings into a real mod.

2026-07-02
저장소 1개 중 1개 표시
모든 저장소를 표시했습니다
clshortfuse Agent Skills | SkillsMP