claude-roblox-game-studio
claude-roblox-game-studio에는 CodePhobiia에서 수집한 skills 51개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.
이 저장소의 skills
Run a comprehensive health check on the repo. Verifies README counts match reality, promised files exist, no unresolved placeholders, wiki index is synced, toolchain configs are valid, and agent roster is accurate. Use after making structural changes or before publishing.
Begin a new Roblox game project or onboard to an existing one. Use when starting a fresh session with no context, or when the user says "let's start" or "new project".
Generate a 3D asset from a reference image using Blender MCP's image-to-3D AI (Hyper3D). Optimizes for Roblox and exports FBX.
Generate a 3D asset for Roblox using Blender MCP. Creates models from text descriptions via AI (Hyper3D/Hunyuan3D) or downloads from PolyHaven/Sketchfab, optimizes for Roblox constraints, and exports FBX.
Inspect the current Roblox Studio state via MCP. Verifies instance hierarchy, checks for common structural issues, and reports findings.
Capture a screenshot of the current Roblox Studio viewport and analyze it. Use for visual verification of UI, lighting, level layout, and general game appearance.
Run a play test in Roblox Studio via MCP and verify the game works. Starts play mode, checks console for errors, captures a screenshot, executes verification Luau, stops play mode, and reports results.
Integrate a new source from wiki/raw/ into the curated wiki. Reads the source, identifies affected pages, delegates updates to domain specialists, and applies a coherent changeset. Use whenever raw sources have been added (e.g., after research agents complete, or after Obsidian Web Clipper drops a new article into wiki/raw/community/articles/).
Health-check the Roblox/Luau wiki. Scans all pages for frontmatter validity, broken wikilinks, orphans, stale stubs, stale content, bidirectional link consistency, required sections, unresolved contradictions, index drift, and uncovered raw sources. Runs periodically or on demand.
Answer a Roblox/Luau question by reading the wiki. Starts from wiki/index.md, follows wikilinks to related pages, synthesizes an answer with citations, and optionally files the answer back as a new wiki page. Use whenever you need deep knowledge about a Roblox service, a Luau feature, an exploit, a pattern — the wiki is the source of truth.
One-time bootstrap of the Roblox/Luau wiki from existing repo content. Extracts Luau/Roblox knowledge from .claude/agents/, .claude/rules/, and .claude/docs/ and generates initial wiki pages with proper frontmatter, cross-references, and ownership. Run ONCE at project setup; subsequent updates use /wiki-ingest.
Targeted update to a single wiki page (not source-driven like /wiki-ingest). Use when you need to edit, correct, expand, or restructure a specific page based on user feedback or newly-discovered information. Reads the page and its Related links, drafts the change, presents the diff, and applies on approval.
Review assets — naming conventions, file sizes, unused assets, and organization. Flags assets that violate naming standards or exceed size limits.
Check game balance — damage formulas, XP curves, drop rates, difficulty scaling. Verifies formulas are explicit and values are in config, not magic numbers.
Creative ideation — genre exploration, mechanic brainstorming, reference game analysis. Structured divergent thinking for generating new game ideas or feature concepts.
Structured bug report creation with repro steps, expected/actual behavior, and severity classification.
Generate changelog from git history and design docs. Roblox update log format.
Review Luau code for style compliance, type safety, server authority, error handling, and performance. Use for reviewing a file, a PR-sized change, or a whole module.
Audit all DataStore usage in the project for correctness, security, and best practices. Checks for session locking, pcall usage, schema versioning, budget management, and common anti-patterns.
Comprehensive design document review against GDD standards. Checks all required sections, cross-system consistency, formulas, and edge case coverage. Use when reviewing any design doc for quality.
Create a per-system GDD. Interactive flow — select system from index, then generate a comprehensive design doc through a structured conversation.
Audit the in-game economy for balance, sustainability, and exploit resistance. Checks currency sinks vs. faucets, inflation risk, pricing consistency, and Robux monetization alignment.
Estimation workflow for a feature or task. Breaks the task into sub-tasks, estimates each, sums with contingency buffer.
Run a comprehensive security audit checking for common Roblox exploit vectors including movement hacks, remote exploitation, economy exploits, and data manipulation.
Stage gate check — does the project meet criteria to advance to the next production phase (pre-prod → prod → polish → live)?
Create or update a Game Design Document. Use for master GDD creation, system-specific GDDs, or GDD review. Invoke with /gdd [system-name] for a specific system, or /gdd for the master document.
Emergency fix workflow — diagnose, apply minimal fix, test, publish, and post-mortem. Use when a live issue requires immediate action.
First launch specific checklist. Soft launch plan, metrics to watch, and go/no-go criteria. Use for the first public launch of a new Roblox game.
Static analysis of Luau code. Checks for type annotation coverage, deprecated API usage, naming convention compliance, and common anti-patterns. Uses `selene` if available or manual grep patterns.
Enumerate and categorize all game systems. Create design/gdd/systems-index.md. Identify dependencies between systems.
Review milestone completion against criteria. Generates a status report with go/no-go recommendation for advancing.
Guides through designing or auditing the monetization model. Creates GamePass/DevProduct catalog, pricing strategy, and revenue projections.
Onboard a new contributor to the project. Overview of architecture, conventions, key files, and first-task suggestions.
Generate player-facing patch notes from changelog. Friendly tone, organized by category, acknowledges community feedback.
Performance profiling guide — what to measure, how to use MicroProfiler, and common Roblox bottlenecks. Use when debugging performance issues.
Analyze project state — code volume, doc coverage, asset count. Determine if the project is in pre-production, production, polish, or live.
Quick prototype workflow — minimal viable implementation, no production standards, README with hypothesis. Code goes in prototypes/, never imported from src/.
Pre-publish review checklist for a Roblox experience update. Covers DataStore readiness, exploit checks, performance, content policy compliance, metadata, and rollback planning.
Full release checklist (more comprehensive than publish-review). Includes marketing prep, community comms, and post-release monitoring setup.
Audit all RemoteEvent and RemoteFunction usage for security, correctness, and bandwidth efficiency. Checks for server-side validation, rate limiting, type checking, and anti-exploit patterns.